About UsThe Border House is a blog for gamers. It's a blog for those who are feminist, queer, disabled, people of color, transgender, poor, gay, lesbian, and others who belong to marginalized groups, as well as allies. Our goal is to bring thoughtful analysis to gaming with a feminist viewpoint and up-to-date news on games, virtual worlds, and social media.
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Category Archives: PC Games
I recently played a game called Agarest: Generations of War for review (Filipowich, Mark. “Review: Agarest: Generations of War.” PopMatters. Oct 28 2013.). It sucked. Many games are built from the ground up on a problematic premise; baggage is built … Continue reading
Special thanks to Greg Kasavin, creative director of Supergiant Games for supplying my classroom with educational copies of Bastion. Thanks as well to Damien Prystay who shared his save game data and to Christopher Sawula who graciously reprised his role as my classroom … Continue reading
Despite spirited opposition that has come to dominate the year’s headlines, there remains ample reason to be hopeful that games will evolve to tell new, more diverse stories, with pathbreaking mechanics undergirding it all. Consider Cincinnati-based game developer Loreful and … Continue reading
For this installment of On the Border, we have an interview with prolific and renowned interactive fiction author Emily Short. Known for her signature pieces like Galatea and Alabaster that blazed the trail for interactive fiction as a serious … Continue reading
Of opera libretti—the text that lays out the spoken dialogue and lyrics of opera—cultural critic Bryan Magee once wrote, “A good opera libretto… must not itself aim to be the finished work of art. A libretto that stood on the … Continue reading
by Riley MacLeod Riley MacLeod is a trans writer and activist based in Brooklyn, NY. He is an editor at Topside Press and co-editor of “The Collection: Short Fiction from the Transgender Vanguard,” which won the 2012 Lambda Literary Award … Continue reading
The following is a guest post from Max Seidman: Max Seidman is a game designer at Tiltfactor, a game design and research lab located at Dartmouth College dedicated to developing games for meaningful social change. He posts design philosophy and game concepts … Continue reading
The following is a guest post from Sun Tzu: Tzu is a mixed race gamer who has been involved in the gaming scene since Doom. He enjoys writing about social justice, feminism, a wide variety of game genres, and writing … Continue reading
It’s no secret there’s a not-so-subtle undertone of colonialism in a lot of games, particularly in strategy games. Eador: Masters of the Broken World has the player reorganize the universe into its “proper” state by conquering every available territory in … Continue reading