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	<title>Comments on: Racism and Left 4 Dead 2</title>
	<atom:link href="http://borderhouseblog.com/?feed=rss2&#038;p=1399" rel="self" type="application/rss+xml" />
	<link>http://borderhouseblog.com/?p=1399</link>
	<description>Breaking down borders in video games.</description>
	<lastBuildDate>Wed, 08 Sep 2010 09:19:37 -0700</lastBuildDate>
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		<title>By: volpon</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2498</link>
		<dc:creator>volpon</dc:creator>
		<pubDate>Fri, 19 Feb 2010 02:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2498</guid>
		<description>For all the talk of privilege, spoon-feeding, whiteness, color, etc; I was baffled by this post and the ensuing thread because I (african-american, louisiana-born, childhood home destroyed in the disaster) had such a radically different experience when playing this game. I remember the experience of having my home destroyed, everyone crying, screaming, etc--and this game definitely made me reflect on the event. At one point it became too much (the zombies, the reminder of the disaster), that I had to step outside for a moment. Yet, rather than being offended at this, I have to say I was essentially amazed and maybe even delighted-- I never thought a video game would evoke such an emotional response in me. I&#039;m not a video gamer, really. I had never given much thought to what a powerful, incredible medium it could be. Anyway, I appreciated your post. It was thought-provoking. Just wanted to share the experience of someone who was on the ground, and put down that I was impressed you had developed such a sophisticated opinion on its content.

Lastly, I think there&#039;s something strange about the talk of &quot;healing wounds&quot; etc. I appreciate that people are all different--but it doesn&#039;t jive with my experience. We in Louisiana are strong. We&#039;re not sitting around crying about a video game cheapening our disaster--we&#039;re getting up every morning and rebuilding. Yeah, there are a lot of problems. Everybody knows. But we&#039;re, I believe, by and large, a strong, can-do people, and we&#039;ll do what we can.</description>
		<content:encoded><![CDATA[<p>For all the talk of privilege, spoon-feeding, whiteness, color, etc; I was baffled by this post and the ensuing thread because I (african-american, louisiana-born, childhood home destroyed in the disaster) had such a radically different experience when playing this game. I remember the experience of having my home destroyed, everyone crying, screaming, etc&#8211;and this game definitely made me reflect on the event. At one point it became too much (the zombies, the reminder of the disaster), that I had to step outside for a moment. Yet, rather than being offended at this, I have to say I was essentially amazed and maybe even delighted&#8211; I never thought a video game would evoke such an emotional response in me. I&#8217;m not a video gamer, really. I had never given much thought to what a powerful, incredible medium it could be. Anyway, I appreciated your post. It was thought-provoking. Just wanted to share the experience of someone who was on the ground, and put down that I was impressed you had developed such a sophisticated opinion on its content.</p>
<p>Lastly, I think there&#8217;s something strange about the talk of &#8220;healing wounds&#8221; etc. I appreciate that people are all different&#8211;but it doesn&#8217;t jive with my experience. We in Louisiana are strong. We&#8217;re not sitting around crying about a video game cheapening our disaster&#8211;we&#8217;re getting up every morning and rebuilding. Yeah, there are a lot of problems. Everybody knows. But we&#8217;re, I believe, by and large, a strong, can-do people, and we&#8217;ll do what we can.</p>
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		<title>By: Alasdair</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2396</link>
		<dc:creator>Alasdair</dc:creator>
		<pubDate>Sat, 13 Feb 2010 00:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2396</guid>
		<description>Just discovered this blog. Very thought-provoking post.

I&#039;ve thought a bit about the same issues myself, but my view was the &#039;subversive commentary&#039; one - that L4D2 is actually making a postmodern statement about the aftermath of Hurricane Katrina and the media&#039;s reaction to it. In this way, the hordes of zombies compare to how the black population of the city were depicted by the media as a bunch of savages (much like reports from Haiti more recently), and the abandoned survivors compare to how the hurricane refugees were abandoned by the federal government. 

But after reading this, I think that&#039;s probably giving Valve too much credit. It seems like they weren&#039;t thinking about these issues; it seems more like they chose the setting because, as one of these posts put it, &#039;it would be cool&#039;.

And even if they were, and the game was intended as &#039;subversive commentary&#039;, they didn&#039;t succeed. The game doesn&#039;t make those parallels explicit, and if the game was intended to comment on post-Katrina New Orleans, it doesn&#039;t actually have much to say on the matter. Certainly not enough to justify the setting.

So, to be brief: I agree with your post. L4D2 is unjustifiably offensive - which is disappointing from Valve, a developer I&#039;ve come to respect, but as you say this is still early days for them and they&#039;ve still got much to learn. 

I just wonder if it would even be possible to create a &#039;subversive commentary&#039; game in the first place. Perhaps it would, but the message would have to be hammered home to be effective, at the expense of the gameplay. Valve concentrated on making a fun game instead. Ultimately, L4D is just meant to be an enjoyable shooter - and it is (providing you overlook the issues discussed here), but any political messages were lost in order to make it that way.</description>
		<content:encoded><![CDATA[<p>Just discovered this blog. Very thought-provoking post.</p>
<p>I&#8217;ve thought a bit about the same issues myself, but my view was the &#8216;subversive commentary&#8217; one &#8211; that L4D2 is actually making a postmodern statement about the aftermath of Hurricane Katrina and the media&#8217;s reaction to it. In this way, the hordes of zombies compare to how the black population of the city were depicted by the media as a bunch of savages (much like reports from Haiti more recently), and the abandoned survivors compare to how the hurricane refugees were abandoned by the federal government. </p>
<p>But after reading this, I think that&#8217;s probably giving Valve too much credit. It seems like they weren&#8217;t thinking about these issues; it seems more like they chose the setting because, as one of these posts put it, &#8216;it would be cool&#8217;.</p>
<p>And even if they were, and the game was intended as &#8216;subversive commentary&#8217;, they didn&#8217;t succeed. The game doesn&#8217;t make those parallels explicit, and if the game was intended to comment on post-Katrina New Orleans, it doesn&#8217;t actually have much to say on the matter. Certainly not enough to justify the setting.</p>
<p>So, to be brief: I agree with your post. L4D2 is unjustifiably offensive &#8211; which is disappointing from Valve, a developer I&#8217;ve come to respect, but as you say this is still early days for them and they&#8217;ve still got much to learn. </p>
<p>I just wonder if it would even be possible to create a &#8216;subversive commentary&#8217; game in the first place. Perhaps it would, but the message would have to be hammered home to be effective, at the expense of the gameplay. Valve concentrated on making a fun game instead. Ultimately, L4D is just meant to be an enjoyable shooter &#8211; and it is (providing you overlook the issues discussed here), but any political messages were lost in order to make it that way.</p>
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		<title>By: kaninchenzero</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2395</link>
		<dc:creator>kaninchenzero</dc:creator>
		<pubDate>Sat, 13 Feb 2010 00:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2395</guid>
		<description>(This was meant to be a reply to Alex H&#039;s comment http://borderhouseblog.com/?p=1399&amp;cpage=1#comment-2389 .)</description>
		<content:encoded><![CDATA[<p>(This was meant to be a reply to Alex H&#8217;s comment <a href="http://borderhouseblog.com/?p=1399&amp;cpage=1#comment-2389" rel="nofollow">http://borderhouseblog.com/?p=1399&amp;cpage=1#comment-2389</a> .)</p>
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		<title>By: kaninchenzero</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2393</link>
		<dc:creator>kaninchenzero</dc:creator>
		<pubDate>Sat, 13 Feb 2010 00:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2393</guid>
		<description>That--about the bridge segment in L4D2/Parish--breaks my heart.

Thank you.  Both for the excellent analysis and your kind words.</description>
		<content:encoded><![CDATA[<p>That&#8211;about the bridge segment in L4D2/Parish&#8211;breaks my heart.</p>
<p>Thank you.  Both for the excellent analysis and your kind words.</p>
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		<title>By: Alex H</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2389</link>
		<dc:creator>Alex H</dc:creator>
		<pubDate>Fri, 12 Feb 2010 20:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2389</guid>
		<description>I have to third the sentiment! Thank you for this comment. I knew some of these details of Katrina, but they are still shocking. In the last segment of the Parish level you have to cross a bridge to get to the rescue, while zombies *who have been blockaded by authorities and left stranded* impede your progress.</description>
		<content:encoded><![CDATA[<p>I have to third the sentiment! Thank you for this comment. I knew some of these details of Katrina, but they are still shocking. In the last segment of the Parish level you have to cross a bridge to get to the rescue, while zombies *who have been blockaded by authorities and left stranded* impede your progress.</p>
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		<title>By: Alex</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2383</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 12 Feb 2010 17:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2383</guid>
		<description>Glad to hear it! I&#039;ve missed your presence as well.</description>
		<content:encoded><![CDATA[<p>Glad to hear it! I&#8217;ve missed your presence as well.</p>
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		<title>By: kaninchenzero</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2382</link>
		<dc:creator>kaninchenzero</dc:creator>
		<pubDate>Fri, 12 Feb 2010 17:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2382</guid>
		<description>Thank you, oliemoon.  I&#039;ve been a bit rough but I think things might be improving.  :)</description>
		<content:encoded><![CDATA[<p>Thank you, oliemoon.  I&#8217;ve been a bit rough but I think things might be improving.  <img src='http://borderhouseblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Brinstar</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2326</link>
		<dc:creator>Brinstar</dc:creator>
		<pubDate>Thu, 11 Feb 2010 07:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2326</guid>
		<description>XD :D</description>
		<content:encoded><![CDATA[<p>XD <img src='http://borderhouseblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Jayle Enn</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2282</link>
		<dc:creator>Jayle Enn</dc:creator>
		<pubDate>Tue, 09 Feb 2010 23:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2282</guid>
		<description>And I just read Alex&#039;s comment on my complaint at the far end of the thread. I&#039;m just used to people who will use a comment like that as an excuse to claim victory in an argument.

I made some other missteps in this thread too, but I&#039;m trying to get better.</description>
		<content:encoded><![CDATA[<p>And I just read Alex&#8217;s comment on my complaint at the far end of the thread. I&#8217;m just used to people who will use a comment like that as an excuse to claim victory in an argument.</p>
<p>I made some other missteps in this thread too, but I&#8217;m trying to get better.</p>
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		<title>By: Jayle Enn</title>
		<link>http://borderhouseblog.com/?p=1399&#038;cpage=1#comment-2281</link>
		<dc:creator>Jayle Enn</dc:creator>
		<pubDate>Tue, 09 Feb 2010 23:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://borderhouseblog.com/?p=1399#comment-2281</guid>
		<description>Thank you very much for point #1. Like I responded earlier, it struck me as a weak point in an otherwise very good article. I deal with people who would use a line like that as an excuse to throw their hands up and refuse to read further, so it&#039;s the kind of thing that throws red flags for me.</description>
		<content:encoded><![CDATA[<p>Thank you very much for point #1. Like I responded earlier, it struck me as a weak point in an otherwise very good article. I deal with people who would use a line like that as an excuse to throw their hands up and refuse to read further, so it&#8217;s the kind of thing that throws red flags for me.</p>
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