Game of the Day: Electro Primitive Girl by Sloane

Electro Primitive Girl is an excellent Twine short story about being a mecha girl. It uses some custom macros on the text to create effective moods. Thanks to Kimiko for submitting this one.

If you have made or played an IF or indie game you would like to see featured on The Border House, send it to us at editors (at) borderhouseblog (dot) com (or @ me on Twitter). You can see our past featured games at this tag.

About Alex

Alex posts some of her sewing projects and cosplays on her Tumblr; you can also find her babbling about sewing and games and Parks and Recreation on Twitter.
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7 Responses to Game of the Day: Electro Primitive Girl by Sloane

  1. eloquate says:

    I was a little dubious of the ‘chat-speak’ on the first two pages but I really enjoyed this by the end.

    Thanks for the recommendation!

    ** Spoilers **

    Does this have an additional ending? I squished my pilot and left the city behind which felt surprisingly good! I am tempted to read through again and see whether that is the only option.

    • Kimiko says:

      I only played it once before recommending it to Alex for GotD. I played it again just now and got a completely different ending. And a different one again. And I haven’t even seen the one you described yet..

      So, yes, there are at least four different endings it seems.

      • eloquate says:

        Wow, I’ll definitely have to have another couple of goes. Did you notice any other changes in the story leading up to your alternative endings?

      • Kimiko says:

        Update: Oh, I found the same ending you got.

        Sometimes there are two words you can click. At other times, a clickable word is replaced with another after a few moments. Either can lead to a different result, or just more detail.

        The effects used in this IF fit the story very well. I’m not too familiar with what’s possible with Twine/IF, but this is the first time I’ve seen such effects. My only objection would be that you have to read/react quickly sometimes, which is unexpected in a text game.

        • prezzey says:

          yes, I was surprised by that, made me wonder about the accessibility aspects (though they personally didn’t cause me trouble, but I could see the potential).

      • Matt says:

        This is the first time I’ve ever seen a QTE in a Twine game. x_x

        Took me quite a few tries to get the “good” squish ending – it’s a delicate balance between being just inefficient at killing enough for the dysfunctional relationship to bubble up, and yet just good enough not to be destroyed.

        I like how the easiest ending to get is not failure but status quo.

  2. Nezumi says:

    Wow. Nice game. Honestly, it kind of reminds me of some of the aspects of Scarlet Blade I find most interesting, as far as plot and what it explores. (Bwargh, that game’s on my mind lately. It’s fun and interesting and weird and problematic — although unlike some things, at least it’s not pretending not to be borderline porn — and sometimes oddly brilliant in a way I’m not sure is even intentional, given how it’s squeezed right up against sexual-harassment-by-tiny-pet-robots-played-for-laughs and double-entendre-spouting shop NPCs.)

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