Breaking down borders in video games.
Do Game Designers Have A Social Obligation?
Darren over at Common Sense Gamer asks a curious question – do game designers have a social obligation to consider issues such as race, class, ability, and sexual orientation in their games? We think we’re in a good position to respond to this, since this is the exact reason why The Border House exists.
“Understood that sexuality is a very personal and hot topic that gets everyone’s panties in a knot, but do we really need to represent every single human condition within our games just to make a social point? It’s an interesting topic and ultimately I think the answer has to be “no”. If we insist that game designers start being socially conscious on every human condition, I think we’ll start really hating our gaming sessions. If we go by the theory that “games are art” (…/cringe…), then do we really want to tell the artist how they should create?”
We ask – why does including non-standard types of characters mean that the game is making a “social point”? How do you think an Asian-American woman feels when you tell her that including a Japanese female character in a North American MMO is a “social point”? Do you think the disabled woman in a wheelchair entering a grocery store thinks she’s making a “social point” every time she leaves her house? We have designed our games to be so inherently fit, muscular, white American, that it’s now an exception and a social point to include people outside our comfort zone. We’re also so comfortable in this privilege that most people don’t even recognize the lack of accurate representation as a problem. Something has to change there.
In all forms of entertainment, there are varying levels of diversity. In television, there is a growing number of racially diverse main characters. More and more, we’re seeing LGBT representation in leading roles. For once, having a gay character on television doesn’t mean the whole episode or series has a gay theme or tackles gay issues. That’s just the ‘way it is’ now. TV show representation of culturally diverse people is still a long way off from where it needs to be, but video games are even further away.
Game designers are intelligent, creative people. Some of the best educational preparation for a designer is one of the following degrees: Philosophy, History, Psychology, Literary Studies, Politics, and Creative Writing/English. This is because designing games that appeal to a real life audience involves writing some ‘familiar’ into the story. It’s why we have post-apocalyptic games with familiar settings. It’s why our characters in games often need to eat, rest, and form relationships even though they are just pixels on the screen. It’s the entire reason we feel emotionally moved in RPGs and they can move us to cry and laugh. It’s why our medium is such a powerful tool for moving people.
What real world issues do game designers have to be aware of right now? They have to be aware of localization so their game can be played in other countries. They have to be aware of ESRB ratings, and what is allowed so that a game targeted to tweens and teens doesn’t contain any inappropriate content. They have to be aware of laws in other countries that might prevent the game from shipping. Take a look at Fallout 3, for example, which had three social controversies surrounding it. First, it wasn’t able to be released in India because of religious and cultural sentiments, including mutated cows that would offend the Indian culture who have a strong reverence of Brahman cows. In Japan, a special version of Fallout 3 was released that didn’t allow an atomic bomb to detonate in a side quest, and changed a name so that it wasn’t a Japanese political reference. Australia actually made Fallout 3 change the drug name Morphine to Med-X so that it wasn’t a real-life drug reference.
So why should designers need to be aware of some cultural sensitivities and not others? Why is it that in India a video game cannot insult an animal, but in the United States, it’s okay to be racist and offensive towards human beings? You don’t need a degree in Diversity Studies to become a game designer, but you should have a basic understanding about the complexity behind designing relateable characters for your audience. In the real world, I can’t go a day without interacting with someone who isn’t white, someone who isn’t thin or fit bodied, someone who doesn’t fit the false standards of beauty, someone who isn’t gay. Why can I play a game for days without interacting with someone who isn’t a muscular white NPC? And why would it be a ‘social point’ to accurately represent the people who are playing the games and living in our world?
I have utmost faith in game designers. My significant other is one of the best (in my humble and completely subjective opinion) and I have tons of friends who do this for a living. I really don’t think it’s that difficult to consider people as diverse and unique. It’s unfortunate that video game bloggers think it’s such a chore to expect game designers to consider the sensitivities and standard variance in the people who play their games. I think that’s what they’re paid to do – know their audience, create fun and meaningful experiences for them, and do so within the budget and timelines given. If a designer isn’t in it to do something meaningful within their medium for people who aren’t JUST LIKE THEM, they should probably do something else for their paycheck. This world is full of people who aren’t a white male Commander Shepard.
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| Print article | This entry was posted by Cuppycake on January 26, 2010 at 5:49 pm, and is filed under Console Games, General Gaming. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |














about 6 months ago
Some games should totally tackle social commentary. I do not think it should be a requirement, nor should it be compulsory, but as video games are art (Don’t argue with this, lest I smite thee) I would have no problem with gaming dealing with these issues.
Should game designers be more sensitive to other cultures when making their games? Yes, up to the point where they should know who they’re pissing off with certain aspects of their game. They shouldn’t cater to everyone (how many games don’t make it over here from Japan due to cultural inside jokes or inappropriate content for this culture?), unless that is part of their goal (see: a lot of the later Square-Enix stuff).
Bloggers and pundits look for things to bitch about – it’s why people watch them (okay, that and disperse information). Like any piece of artwork that is put out for the public, it’s analyzed, digested, and there are innumerable questions that can be put forth, some of which won’t put the game (and it’s designers) in a good light. Remember Resident Evil 5?
To go back to what the original blogger was complaining about: as long as the social commentary works for the story, I don’t see why it should be avoided.
I ramble a lot.
about 6 months ago
Please do not use gendered slurs (ie., “bitch”) here. We try to maintain The Border House as a safe space, and using gendered slurs is one of the things that is prohibited in order to maintain that safeness.
about 6 months ago
Given how far TV has come recently I find it hard to believe that a medium as young as video games can’t adapt as well.
about 6 months ago
I’m so pleased that you took this here, as I am generally useless at articulating my position on subjects such as these. In fact, I’ve stayed far too long at my job (where I busily make social points all day by existing) trying to post about it.
I am appreciative of the work you all are doing on highlighting representation in Mass Effect. I do not play the game, but I like having issues like this brought to my attention.
about 6 months ago
Why does it even have to be a point? Why do the developers have to wave their arms, yell, and so “Ohhh look we made a female/PoC/GLBT character!!1!” Why can’t you just DO?
about 6 months ago
If this makes sense: Partly I think it can be due to enculturation, both to the surrounding society they belong to and sub-culture they identify with, often with the mainstream portion of both. And they figure that as their target audience who much of the time resembles them or is very vocal about an entertainment’s focal point.
Not that it is any sort of excuse, because they can still be influenced while not acting on it… though it seems like they almost always design in collusion with their influences and expect immediate accolades & cookies if they go against programming.
*rambles on*
-An8
about 6 months ago
Partly because if you don’t wave your arms and yell, people don’t notice and keep complaining that nobody does it?
about 6 months ago
Sounds like the same argument this dude made last year, though thankfully a hell of a lot more concisely; it was as ill-thought-out then as it is now. “Social obligation” or “social responsibility” makes it seem scary, when all it really is is acknowledging and respecting the existence of people who aren’t straight, white, TAB, cis, Christian men.
Great take-down, Tami.
about 6 months ago
HAHAHAHA!!!! I remember that and your article on gender representation in Mass Effect! I even commented on them. That’s actually when I first encountered you. On your Mass Effect article I argued strongly against you (note: I did not call you a femminazi or anything like that. I focused on defending the game itself). But you are a persuasive person. You did something right because I’m on this site. My feminist high school friend is probably laughing his ass of right now. Haha. Ah, memories.
about 6 months ago
Hahaha, yeah I was just skimming through those comments again and was like “Oh hey, that was Mantheos!” XD
about 6 months ago
Hey what does TAB mean anyways. Do all white males like myself enjoy TAB? I mean, it’s not my favorite soda but it’s pretty good stuff. It TAB and Diet Coke are both on sale, I go for TAB.
about 6 months ago
As well as the delicious carbonated beverage, TAB also refers to Temporarily Able-Bodied.
http://facesoffibro.blogspot.com/2009/05/disability-101-disability-ableism-and.html
about 6 months ago
AH. Thanks for that. At any rate, I’m out of Tab.
about 6 months ago
What I left there.
“For a medium that covets something like the imagination, why should we bother always having the “typical” to identify with? Does it really break any game or harm gamers to play a human that isn’t “typical”/enforced default? If anything having to abide by it is more of an agenda than wanting some other human type to identify with.”
-Ani8
about 6 months ago
I would not compare Japan’s issue with Fallout 3 to Australia’s issue with Fallout 3. Australia’s government rating board thinks its citizens are incapable of making intelligent decisions on their own. The Office of Film and Literature Classification is a near-fascist government organization that bans things unreasonably.
When you all tell me something is offensive, I believe you. When the OFLC says something is offensive, I say they can suck it.
Sorry about that tangent. With that said, I really liked your post. It nailed everything on the head. Originally, I believed that video game designers’ only job was to design an entertaining product. After spending some time on this website, I’ve come to see that they can entertain me without hurting other people. I loved the last sentence with all of the links. That was very well done. You should consider publishing that on some other sites.
about 6 months ago
Thanks Mantheos
I agree with you about Australia’s legalities, however I don’t think that changes the fact that game designers have to be aware of the laws of governing officials when it comes to globalizing games. Regardless if they’re just or fair, you have to follow the laws.
about 6 months ago
Well when you put it that way, you’re right. I don’t like Australia’s system, but I guess it’s wrong for me to pick and choose which laws game designers should follow.
about 6 months ago
Heh, this reminds me of the discussion that happened over at GameCritics last year when Mike Doolittle threw a temper tantrum because Alex dared to suggest that game devs had an ethical responsibility to be more inclusive in game design (I’d link it, but I find GameCritics to be decidedly distasteful). It prompts me to ask: why is that every time the topic of inclusion comes up, it’s always the straight, white tab cismen who vehemently argue that “No, game devs have no responsibility to not be narrow-minded in game design”? Always, always, always. And they always seem to think that their position is coming from an “objective” place, and the fact that their niche is already overly well represented in games plays no part in the formation of their opinion. As though it is just a coincidence.
But I digress. I disagree with Common Sense Gamer, if for no other reason than that his conclusion is a straw argument. He writes that, “if we insist that game designers start being socially conscious on every human condition, I think we’ll start really hating our gaming sessions.” First of all, who has ever insisted that? Really? Does anyone actually believe that every single game ever must fully represent the mosaic of humanity down to the last detail? Because that’s what these Doolittle’s always seem to be reacting against and yet, I have never actually seen someone argue that extreme of a case. Moreover, even if that was what was being argued for, jebus man, that’s like not even remotely possible of ever happening in our lifetimes so why are you even worrying about it?
But I mean yeah. If games started representing people like me, I would totally hate all my gaming sessions. I mean, gawd. It’s kinda sad that so many doodz think that being “the other” must suck so hard that were games to start to branch out a bit more to include us, they’d be positively hateful.
Anyway, I loved your post Cuppy, especially the last paragraph. If games are art, then surely we can hold them to the same critical expectations that we hold for other forms of art (it’s not as though movies/books/television/music/etc. are not also scrutinized along these same lines, though of course there too the oppressive majority whines when we raise our voices).
about 6 months ago
Heeee, I already linked it ^^; The irony of someone ranting about how criticism is infringing on artists’ creative freedom on a site called Game Critics still amuses me.
about 6 months ago
Do you still write for Game Critics?
about 6 months ago
No, I withdrew my application recently. Creative differences.
about 6 months ago
I see. That’s unfortunate, but I’m glad you had the… haha I was about to say “balls.” I remember that discussion too… I’m glad you stuck with your guns.
about 6 months ago
I was a part of that discussion. I was more focused on defending Mass Effect after Alex’s previous article than on arguing about the social obligation of game designers. That was intense. I would say Alex won that article decisively, though.
about 6 months ago
GameCritics is just that kind of place, it seems. I remember getting into it with a guy who accused everyone who complains about DRM of being pirates about how YES, Securom actually has harmed a computer I used, and starforce was even worse. It’s like the posters there have absolutely no ability to empathize with anything outside of their very narrow personal experience.
Anyone who will all of a sudden hate playing games because they’re more inclusive probably should find another hobby. Video Games are an art form and a business and any business who to grow has to cater to multiple demographics at some point.
I wonder if those who would complain about diversity in games shout in anger at the manager of their local grocery store because HOW DARE YOU CARRY KOSHER FOODS THIS UPSETS MY WHITE MALE CHRISTIAN VALUES!
about 6 months ago
Just in one of the metropolitan papers yesterday, there was an article completely blasting Kraft for “giving into muslims”, “pandering to the PC crowd”.
They’d put a halal-friendly stamp on the Vegemite label.
No, really.
about 6 months ago
*takes off glasses*
*rubs temples*
*puts glasses back on*
REALLY?!
I just remembered, Best Buy apparently got a lot of hate mail because they mentioned a Muslim Holiday in a mailer, and yes, most of the hate mail said Muslim=terrorist.
about 6 months ago
WTF. That’s fucking ridiculous. What is wrong with people?
about 6 months ago
Islamophobia is rampant. My uni’s newspaper recently published an article about some Muslim student activists campaigning against hate crimes and there are 200 comments full of Arabs are terrorists comments. (The haters think Muslims and Arabs are always the same people.) This is in a newspaper that usually gets a handful of comments in response to articles. I was shocked and appalled.
about 6 months ago
It’s like the posters there have absolutely no ability to empathize with anything outside of their very narrow personal experience.
Yeah seriously, that does seem to be a big problem at GameCritics.
about 6 months ago
Thanks Olie, I appreciate your comments
about 6 months ago
Great point Oliemoon. Again, I think you highlight that not only is default-man in the game, he is also the presumed audience. I think a really great exercise might be to go through quotes like these and try replacing the “we” with various more specific pronouns/descriptions.
Here are two attempts (though admittedly not very specific, and not pronouns):
“If men insist that game designers start being socially conscious on every human condition, I think men will start really hating our gaming sessions.”
and:
“If women insist that game designers start being socially conscious on every human condition, I think women will start really hating our gaming sessions.”
While the first might make some sense, I think the second does not. After all, women, bisexuals, transsexuals, transgendered men and women, homosexuals, PoC, etc. have been saying it would make them hate the gaming sessions less, not more. That is the point of the criticism in the first place.
I want to make one more point about this quote. It is that I don’t think it is just that doodz think being “the other” sucks (this is part of it, I think, but not all of it). I think it is also that at some level they recognize that part of their privilege involves being the default (see my comment below about implicit bias). I think part of the very strong reaction is fear of losing power. Because it is true that if there were more diverse representations then default-man would loose some of his power.
about 6 months ago
I really like that exercise, switching the vague “you” for niche-specific nouns in that statement. Really puts the issue into stark relief when it’s presented in those terms.
about 6 months ago
But these are all examples of onerous censorship (in Australia’s case, I know it to be state censorship): in each case, the opinions privileged by the local power structure are imposed on an expression out of fear or legal obligation, not conscientiousness. None of the alterations could be said to improve the game.
I agree with your larger point, but these examples don’t support the argument.
about 6 months ago
As a game designer, I believe I have a responsibility to examine myself and my work for privilege and prejudice. With any creative work, you’re making a number of statements, and if one of those statements is bigoted, it means one of three things: you’re a bigot, you don’t care about the issue, or you overlooked it. I do my best to check my privilege, and introspect to make sure that I do as good of a job as possible.
I think some of the resistance to this is a false dichotomy in the mind of some fans and developers. They hear “consider issues of prejudice,” and they think, “That means games need to be ABOUT race.” Which, of course, is silly. Only from a perspective of white/straight/cis/etc normalcy does an inclusive game automatically become about inclusiveness.
about 6 months ago
I love this blog.
Plus, having a world of “standard” characters is just bad writing. If you’re going to have a world full of a very specific type of person (white, TAB, male etc.) there’d better be a damn good back-story or else your world isn’t going make any sense. A lack of diversity in the cast and no explanation shows a badly thought-out story.
But like every word in a story is an author’s deliberate decision, so is every aspect of a game. The cast doesn’t program and model itself. So if a game contains only boring standard characters, you can bet they’re made by uncreative people.
, the opinions privileged by the local power structure are imposed on an expression out of fear or legal obligation, not conscientiousness. None of the alterations could be said to improve the game.
Nah, the censors thought the omissions improved the game immensely.
But I think talking about game classification in Australia is way off-topic, so I’ll leave it for now.
about 6 months ago
From an economic perspective, I think that there are two competing forces here: the force to accurately represent people as you describe, to move away from the “default”, to introduce diversity within a game, and the marketing and demographic forces. For all we know, lots of games have originally been designed with diversity in mind and they had to cut this out because publishers would be afraid that this diversity would affect the bottom dollar in their returns on the game.
about 6 months ago
In that perspective you can also consider short-term, immediate profits (target the “default”) versus long-term progress in the industry & further profits (diversifying).
And there may be a few games that were like that. Diversifying at first but changing their minds for immediate profits and the “default” audience deriding the choice(s).
-Ani8
about 6 months ago
I remember that too. Doolittle was also the culprit in that case.
about 6 months ago
Yeouch the same guy huh? Maybe he should write something up defending Ubisoft’s INSANE new DRM scheme where you have to constantly stay online to play single player games, and add in how he’s glad those games are not inclusive.
about 6 months ago
HA! It’s one of the ironies of life that the name “Doolittle” always makes me think of John Doolittle, the super right wing Congressman who has been representing the district that I grew up in for years. Bad associations.
about 6 months ago
What we have here is an another manifestation of the fundamental flaw of computer RPGs. Unlike a pen-and-paper GM, the computer needs explicit instructions on how to handle the players’ actions, and it’s simply infeasible for the developers to account for everything that the potentially massive player base can come up with. Of course, that doesn’t stop the developers from trying to have their cake and and eat it too. On the other hand, they stick to their artistic vision by implementing specific scenes. And on the other, they allow a certain degree of character/party/story customization.
Personally, I think the one of the best solutions to this dilemma is easily moddable games. The core game can adhere completely to the artistic vision, but the player base can come up with their own alternate interpretations. Just like in pen-and-paper RPGs, where the GM can override any rule or any part of the world setting as he/she sees fit.
about 6 months ago
Hey, just wanted to throw my 2 cents into this whole thing. First of all, I whole-heartedly agree that their should be more diversity in game characters. I’m an aspiring game developer, and I can say that the game I’m currently working on has so man different races represented that I hope that there won’t be a “normal one”.
With all that in mind, I would like to say that I think you misrepresented the point the quote at the top was trying to make. I don’t think they’re saying that including diversity is a social point, they’re saying that it shouldn’t be 100% required that game developers attempt to highlight the largest possible body of people. I get very tired of things that are obviously just trying to seem more politically correct by having the group of four, with one white guy, one black guy, one white woman and one asian woman…
I myself am a white male, so that right there may make some percentage of you disregard any point I make, which is just as bad really, but that’s not really my point.
I haven’t played Mass Effect, so I don’t know what the controversy is there, but I would have to say that this is getting better every single year. I’m not saying it’s good where it now by any means, but it is improving at a steady rate.
about 6 months ago
As I wrote about in my last post, a possible solution to the League of Extraordinary Diversity issue is to simply make everyone POCs. Why can’t the group be two black men, a black woman, and an asian woman?
It’s not about any one game representing everyone, it’s about games as a whole representing more than just white men.
about 6 months ago
That sadly reminds me of whine-fest for the Justice League comic books a while back when there was going to be more than just two token Black (one female one male) characters on the team.
(Almost exclusively) white fans pissed and moaned and complained about it. And in time some of them, along with having so many of “those people” on the team, that it was exclusionary and even racist because it pushed out all the other minorities. Yet none of them bothered to advocate for less/more than just white folk in the Justice League, even when this was pointed out to them and that the majority of the JL would still be made up of white people both after the new roster and if the comic team gave it to a Superfriend’s Tokenism concept.
Was so~ headdesky
-Ani8
about 6 months ago
they’re saying that it shouldn’t be 100% required that game developers attempt to highlight the largest possible body of people
Ah, but why are they saying this and who are they saying this to? As I said in my comment above, it’s a conclusion drawn against a straw argument. No one, not even us scary feminists, is arguing that people should be “100% required” to do anything with their games or their art or whatever. And if no one is making that argument, then who is Common Sense Gamer reacting against and what is the point of his false question?
The reason Cuppycake “misrepresented” the quote is because she is making the actual argument that CSG is reacting against: CSG isn’t actually concerned that game devs are suddenly going to be held hostage by the so-called “PC police” or whatever and arbitrarily designed around “diversity” standards or whatever. He’s bothered by the suggestion that any change should happen at all. And in order to make the claim that this kind of change would be bad/hurt the industry, he has presented it in the form of a ludicrous straw argument (that whole “100% required” thing) to bolster his own argument and make himself look like a mighty champion of free speech.
I get very tired of things that are obviously just trying to seem more politically correct by having the group of four, with one white guy, one black guy, one white woman and one asian woman
Why, exactly, does this bother you so much? And what do you mean by “politically correct?”
about 6 months ago
I myself am a white male, so that right there may make some percentage of you disregard any point I make, which is just as bad really, but that’s not really my point.
Also, there is really no need for these kind of inflammatory disclaimers. There are plenty of regular white male commentors at TBH so you’re hardly an anomaly. Besides, if you’d never told us you were a white male, how would we even know? We’ll disregard you if you start spewing white male privilege all over the place and frankly, that’s going to happen to anyone who needs to check themselves regardless of their race or gender.
about 6 months ago
Blam, another straw-feminist shot down while the real argument is ignored.
What’s with this assumption he’s making that every game needs to have every single human condition in order to be acceptable? All we’re asking for is, you know, more and representative presence of people other than the typical TAB WSCM characters found in video games, not that every game needs to go down some kind of checklist and make sure it has at least one character matching every oppressed-party slot.
about 6 months ago
Yeah, but if he started arguing “No! We must not deviate from the TAB WSCM norm!” he’d look like a bigot and a jerk. Ahhh, aren’t straw feminists so useful for making your opponent look evil and menacing? As I said above, this way he gets to look like a mighty champion of free speech! *rolls eyes*
about 6 months ago
What a great post Cuppycake! It was very insightful and thoughtful and gave me some great things to think about as I wake up this morning.
This post deals with a very important question, to quote: “do game designers have a social obligation to consider issues such as race, class, ability, and sexual orientation in their games?” Cuppycake, you rightfully question why including more than default-man (I will use default-man as short hand for straight, white, middle-to-upper class, TAB, cis man/men) should be considered “making a social point.” I think this is exactly the right question to ask, and I think it raises another question too:
“Is it possible for game designers to avoid making social points through their choices about setting, characterization, representation (and so on)?”
I think the answer to this question is “No.” Game designers are always making social points through the choices they make about story and characters. If they rely on default-man then they are making a social point about whom they see as important, or default-representative, or “believable” in x-role. These are social points.
I think it is important to notice that game designers cannot avoid making social points because then we realize that the first question, as framed by Darren, “do game designers have a social obligation to consider issues such as race, class, ability, and sexual orientation in their games?” does not really make sense. It is an ill-formed question because it fails to realize that even default-man involves “consideration” (though perhaps not very reflective consideration) of race, class, ability, gender and sexual orientation.
If we realize that game designers cannot avoid making social points we can move on to ask more productive questions like “What kinds of social points do we want to make with our writing choices?”
This is important because it highlights that relying on default-man is itself a choice with social implications and social ramifications. These choices have effects that are not negligible. There is an interesting interview at Salon.com about implicit bias and racism. Implicit bias is one of the more difficult forms of -isms to eradicate because it is hard to become conscious of the bias. Relying on default-man reinforces these implicit biases in pernicious ways, and so makes a pernicious social point.
about 6 months ago
I just wanted to note that I don’t think the interviewee in the Salon.com link does a very good job of talking about the responsibility of Michael Richards and Sen.George Allen’s for their racist remarks. But I think the point he is trying to make is valid, and better explained by Jay Smooth.
about 6 months ago
The problem I have with the “moral obligation” argument is the whole censorship thing. Imagine a movie studio trying to get away with that. “No, Avatar wasn’t postcolonial BS, it’s a work of ART, stop writing detracting things about it, we can’t question ART” etc. Criticism is not censorship. What happens in China is censorship. This is more likely the result of having a guilty conscience.
about 6 months ago
I think it’s just not enough and will never be enough, at the end it will be usa-centerd like american movie-industry. For me it really doesn’t matter how many social points are made in american movies while far more impactful is to watch movies form different cultures and countries from around the globe whether their authors made them with “social obligation” or not. In shot if american gaming idustry is going to be social voice of the world it will still rather conduct same way of dominance and power just playing different tunes.
about 6 months ago
I find it amusing they try the old “The ARTS never worry about this so if video games want to be ART, neither should we!!!!1!!”
Haven’t they heard of the Guerilla Girls? Other arts forms face the same forms of criticism over how they portray women, POC, stereotypes, cultural appropriation, etc. If video games want to be considered an art form, they’ll have to take the same criticism as the rest of the arts.
about 6 months ago
It’s funny how some of the folks who argue that games are art get pissy when games, like art, are subject to social criticism!
about 6 months ago
Completely. And art criticism is brutally unforgiving. Yahtzee’s most venomous rant has nothing over the most casual art critique. What was cutting edge at one show may be unforgivable kitsch the next time it’s viewed. Even established artists (hell, even the Renaissance masters) get their works racked over the coals. I’m not sure games have the substance or mindset for that kind of critcism. Master Chief and Mario just don’t have the stuff to last where the David and Bach take a beating.
Don’t get me wrong, I think with work and time games can be art, but like art, they need to grow, change and evolve beyond ‘stuff we build cuz people give us money to make them’ and do things that art does like represent zeitgeists, stand as timeless memorials to a culture at one instance, capture human experience in a universal way, express things that are intangible yet vital. I think we have moments like that in games but they are moments that happen the same way they happen in other media like film and theatre and are using old visual art rules to make it happen. Video games will have to develop their own unique way of being art and that will take a lot of time and courageous innovation. It won’t happen by doing the same thing over and over again.
about 6 months ago
In short, yes. As a designer, though not for video games, I believe that we have to do more to make sure games include a wide as spectrum of people as possible.
Prime example of this and how easy it is, using a card game as an example, is Cheap Ass Games’ Give Me the Brain. In the game, any gender reference is ‘he’ rather than alternating or ‘she or he.’ This was awkward for me because I ended up playing this game at a homeschool group where I was the only man playing.
Back to the inshort answer. Yes.
about 6 months ago
As a black male who has been gaming since age 10 or so, I have to say it’s always remarkably refreshing to see someone that looks like me in a video game that doesn’t involve sports.
There is, however, a second issue: what happens when such a character -does- appear. Will s/he be treated with as much care and respect as other characters, or will stereotypes emerge. I’m eager to see how the black character in Final Fantasy XIII is received. This Wikipedia line has me somewhat concerned:
“Sazh has a pet baby chocobo that lives inside his afro.”
Really……?
about 5 months ago
Wow, really? That line is frightening.
I think you are absolutely right, Jeffrey, just as important as not relying on default-white-straight-cis-men is not relying on other kinds of default-stereotypes, too. This just seems like principles of good writing.
about 5 months ago
The last time there was a black character in a FF game he was Mr. T with a chaingun grafted to his arm.
about 5 months ago
I’ll say this here so I don’t derail January’s Context Clues before I even publish it, so please excuse me for venting.
An artist is responsible for the social context of a creative work every bit as much as a shooter is responsible for what’s in the chamber and where the gun is pointed.
But then, I sort of love context.