[caption id="attachment_4764" align="aligncenter" width="540" caption="Screen shot from Dragon Age: Origins showing the text size of dialogue options "][/caption]This small text size is an issue for visually impaired gamers as well as standard definition television owners. This has been a problem for many games in the last few years including Capcom's Dead Rising and another recent BioWare game, Mass Effect 2. Some games have much larger font that makes them easier to read. Final Fantasy Fables: Chocobo's Dungeon for the Wii has nice large font. On my 32 inch HDTV the upper font is an inch tall while the lower text is 0.6 inches tall. Also, the white of the letters have a slight black outline which makes them easier to read when the background is a lighter color. [caption id="" align="aligncenter" width="279" caption="Screen shot of Final Fantasy Fables: Chocobo's Dungeon"][/caption] Clearly both Mass Effect and Dragon Age: Origins had much more text on the screen at a time than Chocobo's Dungeon. But gamers would rather be able to change the setting so they can play their favorite games, even if that means scrolling through more lines of text , rather than owning otherwise unreadable games. An increased text size option in a console game improves it's accessibility which means there is a larger pool of potential gamers/customers and that is good situation for everyone.
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