In a previous post I discussed the issue of text size in console interfaces. But gaming accessibility does not end at the interface screen. In-game text size can be a large barrier for visually impaired gamers. AbleGamers recently named Dragon Age : Origins their accessible game of the year for 2009. But for all the positive things about this game, one thing that is lacking is the option to increase text size.
When playing on a computer it is possible to download mods for many games. There is already an interface mod available for the PC version of Dragon Age: Origins that increases the font size. However, this is not something that improves the experience for console gamers. When playing Dragon Age: Origins on my Playstation 3 with a 32 inch HDTV the dialogue font is only a third of an inch tall. From 8 feet away this becomes unreadable to me.
This small text size is an issue for visually impaired gamers as well as standard definition television owners. This has been a problem for many games in the last few years including Capcom’s Dead Rising and another recent BioWare game, Mass Effect 2.
Some games have much larger font that makes them easier to read. Final Fantasy Fables: Chocobo’s Dungeon for the Wii has nice large font. On my 32 inch HDTV the upper font is an inch tall while the lower text is 0.6 inches tall. Also, the white of the letters have a slight black outline which makes them easier to read when the background is a lighter color.
Clearly both Mass Effect and Dragon Age: Origins had much more text on the screen at a time than Chocobo’s Dungeon. But gamers would rather be able to change the setting so they can play their favorite games, even if that means scrolling through more lines of text , rather than owning otherwise unreadable games. An increased text size option in a console game improves it’s accessibility which means there is a larger pool of potential gamers/customers and that is good situation for everyone.