Breaking down borders in video games.
Racism and Left 4 Dead 2
by guest contributor Alex H
Alex Horn is a Latino existentialist looking to explore the intersections of race, gender, and semantics in the video game world. He is an aspiring independent game designer based in Philadelphia.
This post was inspired in part by Lake Desire’s recent posts on racism in RE5. In them, Lake Desire (who is quickly becoming my muse), points out the problematic depictions of race in the game, and notes that the fact that being “made in Japan does not excuse its racism,” and “because the game was made by people of color does not mean it does not perpetuate white supremacy.”
To some, this may seem obvious; however, if one tries to take what lessons can be learned from the RE5 debacle and apply it to L4D2, you are hit with a feeling of déjà-vu. Responses to comments on racism in L4D2 include incredulity, the nonsense-racism defense, and the same “the plot justifies the portrayal” arguments you get with RE5. “Some people are going to complain about racism in any game that has black people,” etc., etc., etc. You get a veritable derailing for dummies checklist. This confuses the subject. We are not attacking personal motivations, we are examining social phenomenon.
It could be said that only ignorant “fanboys” make these types of arguments; unfortunately, this is not the case1.
I refer to Valve writer Chet Faliszek, who addresses an article about racism in L4D2:
Utter insanity! Seriously, no offense to journalists anywhere. There’s mixed races of zombies, there are all different races of zombies that you shoot, and since we placed it in New Orleans, that makes it racist? I honestly re-read the paragraph about five times, and then there’s another blog post by his writer friend who tried to defend it, but he didn’t defend it, he just talked about something else. Maybe it was a bad day, I don’t know what, but when two of the characters in your game are African American, it’s a weird thing to be accused of. We’re like, “how does this work?”
When we were choosing characters, not to say that we don’t look at color, but we were caring about who lives in this part of the world, who makes interesting characters. Essentially, Coach is playing the “Bill” role, the wise old guy, and he’s just a high school football coach from down in Savannah, and we were like, “wow, that’s a great character, we want to do that character,” and I’m not sure setting in New Orleans makes it racist. I’m at a loss on that one.
As far as Katrina goes, if you go down to New Orleans, Katrina’s still going on. I mean, it’s messed up, it is crazy that the city is still in the state it’s in, and we treat that with the utmost respect, our CEDA thing is not some subversive commentary on anything. This is a videogame, those are real people’s lives, we are not trying to make a statement with that. Again, I’ve lived down there, we’ve all gone down there, I’m gonna go down there again for a while this Fall, it’s a place we love, it’s dear to our hearts. We would not cheapen it. It’s not a brick for brick representation of New Orleans, it’s a fictional version, and I love that city.
Chet loves that city, and I’m sure his best friend is black too.
The full interview can be found here. The attitude can be found everywhere. I’m going to ignore the Ableism (“utter insanity”) as well as the gender issues in the game2 and focus on Race.
When I first saw the E3 trailer for L4D2 I was at the same time horrified and hopeful. Hopeful because I thought “wow, maybe Valve is going to base a game around social commentary on Katrina;” horrified at the possibility of an exploitative, insensitive and oppressive work coming from one of my favorite game studios. After having played through the game numerous times, I’ve definitely been horrified, but more often than not it was by the insensitivity rather than the scary zombies.
In the Hard Rain level, you play through a flood. In the Parish level you run through the streets of a quasi-fictional, destroyed French quarter of New Orleans as fighter planes drop bombs on the city. Coming from a city where the local government actually dropped bombs on people, I found it disturbing. I can only imagine how someone who had to live through Katrina and George Bush doing a flyby would feel. For those of you who don’t see my point, ask yourself what if this game had come out the day after Hurricane Katrina hit New Orleans? Would there even be a need for this discussion? Does the length of time between an event and something exploiting that event dilute its offensiveness? The answer of course is no, it doesn’t matter when the game came out. However, just because part of the game is set in a ruined New Orleans doesn’t mean it’s racist. The racism comes with the ignorance.
Ignorance is what is really at stake in RE5. If by some miracle Capcom had carefully developed RE5 around the idea that Chris Redfield would be revealed as emblematic of white oppression, or that RE5 was really a self-criticizing work (like Bioshock), then the racist imagery in RE5 would not only be forgiven or forgotten, it would be needed. Instead of careless, uninformed stereotypes of Africa, we would have a critical commentary on European colonialism. As N’Gai Croal pointed out, however, this was not the case. When asked where in Africa the game was set, Capcom producers couldn’t answer, not because they wanted to have a neutral location, as did Ubisoft in Far Cry 2, but because they hadn’t done the research (Ubisoft, thankfully, did their research). This ignorance is the problem with RE5; it’s not satire.
Similarly, L4D2 is not satire. Instead of Neil Young, we get Lynyrd Skynyrd in the form of the Midnight Riders. In the quote above, Chet explains L4D2 is not trying to be “subversive commentary.” While this is an admirable attempt at avoiding exploiting the events surrounding Hurricane Katrina, the game is set in a post-catastrophe New Orleans-like city. At the same time that they are trying to create something sensitive to the survivors of Katrina, they are striving for realism in a disaster stricken New Orleans. It is disturbingly too easy to play the “Left 4 Dead 2 images or photos of Katrina?” game. No, this is not from a safe-room wall. I wish FEMA, I’m sorry, “CEDA” was subversive commentary. I wish there was a more meaningful answer to “why New Orleans?” than because the French Quarter is a cool setting for a first person shooter. To answer my question above, no, we would not be having this discussion if the game was scheduled to come out the day after Hurricane Katrina hit New Orleans, because the game would never have been released onto store shelves.
Ultimately, Valve fails to create a work of liberation for the same reasons Capcom does. It seems Chet is all too eager to admit that they weren’t trying to say anything political about Katrina, or the southern United States or the American government, or the plight of dark skinned people in the US, or any of that. And therein lies the problem. By trying to create a realistic game you are saying something whether you want to or not. Just as RE5’s depictions of primitive Africans was informed by a history of racist imagery, so too is a setting for a game if you are not in control of the message. Yet one could argue, according to Chet, there was no message, right? Wrong. I’m sorry Chet and designers at Valve, but you don’t get to make that decision. To say there is no inherent meaning behind the setting of New Orleans is to ignore the history of slavery in the United States. Unless you are superhuman, you are not going to be aware of every single way your thoughts and ideas are informed by social dogma, and like it or not we live in a world filled with racism. Therefore, unless you are consciously incorporating this into, and analyzing, the creation of the game with this in mind, it’s going to include things that are not under your control because you don’t even realize they are there.
Parish did not have to be set in New Orleans. L4D2 did not have to be set in the Southern US, with a token female and a noticeable absence of Latino characters. It did not have to include a flood, or an incompetent government-run agency dealing with a disaster. These were choices, and the fact that nobody working on the game stood up and said “what about the similarities to Katrina” or if they did, were ignored, shows a lack of awareness.
The silver lining to all of this, is that Chet raises an interesting question, “how does this work?” In showing a genuine interest in understanding how a game can be considered racist, we can move the discussion forward.
And this brings me to my last point. Obviously, the designers are not solely to blame. The racism in L4D2 is a result of racism in our society, not in the hearts of programmers, artists and designers. Combating this is beyond the scope of this post, but I think a good start would be for our game developers to ask themselves why they are doing something, and for us to hold them accountable for those decisions. Stop using the default without thinking about it. If you are creating games based on audience feedback rather than original design, make sure your audience is not a (trigger warning – homophobia) homophobic nightmare. And finally, don’t let “fun” have the final word. For some people, watching Katrina on TV was fun, let’s not make video games for them, no matter how many Collector’s Editions they buy.
1 – This paper is not an attack on Valve or its employees. I like Valve. I think the way they make games (soliciting feedback and incorporating it much earlier on in development) is the natural evolution of the video game industry. Instead of coming up with an idea for a game and forever tweaking it according to audience feedback they begin with audience feedback. I thoroughly enjoyed playing L4D, and I like L4D2 for similar reasons. However I am not going to let this get in the way of accepting fundamental flaws in its portrayal of society.
2 – A few snippets: From the Midnight Riders blog – “The Powers That Be have decided a new album from the Midnight goddamn Riders won’t sell as much as some auto-tuned bimbo singing about her feelings. So guess who gets shown the door? Not the bimbo.”
Lyrics from Midnight Ride:
“Every lady’s crazy when her daddy’s not around”
“theres a cowboy wants to kill me in every single city cause his woman didn’t come home at all”
“if those zombies wanna fight then they know where to find me with a lady in a bathroom stall”
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about 5 months ago
Y’know, I think this is the first time I’ve seen a blogger point this out. If there have been others then I’m thankful for them doing such as well. Because for a lo~ong while I thought I was the only one that had a problem with it.
-Ani8
about 5 months ago
I think part of the reason you have seen little of this kind of criticism of Left 4 Dead 2 has to do with perception and marketing.
Even this article has the standard “Valve is a good company” disclaimer. They are some of the good guys, who actually seem to care about their customers. This helps them get a “pass” in most media.
Also, Valve did a better job in marketing than Capcom. You never saw trailer full of a lone white male shooting up black zombies. Instead, you saw the four survivors who were an honest attempt at diversity both in gender and race. This helped sidestep the issue.
Finally, this is a much more subtle form of racism. Racist images of tribal Africans jumps out. Insensitivity to the plight of New Orleans, and the social/racial implications of Katrina’s damage, its harder for most people. It requires understanding and acknowledging a different level of privilege here in our own country, where “all men are created equal.” This kind of self-awareness is rare in the video game media, being that it is dominated by privileged individuals. Which is not surprising, but it rather simply a sad reflection of our greater society.
about 5 months ago
Privilege, perception, marketing. Yeah~ that about covers it. u_u
*slumps*
-Ani8
about 5 months ago
I really don’t get it. Especially the comparison with the clearly racist RC5 …
At which point is there real racism in L4D2 ?
Doing a game setting in a post-catastrophe New Orleans-like city, is maybe distasteful. But how makes avoiding any political context alone the game racist ?
I mean what is missing in the game ?
What should have removed ?
If i would made a zombie game in the american south, it would probably look like L4D2. So what i am missing ?
about 5 months ago
I agree with Jargo – this post left me feeling a little confused.
Which part of L4D2 is specifically racist? Is it because there was a racist aspect in the response to Katrina? Does the game echo that?
Also, should no game ever echo or be based upon a real event? What about war games like Call of Duty?
about 5 months ago
No one would make a game set in a post-catastrophe New York without considering 9/11. That game not even be made at all. But if it was, the company would be ready for the criticism.
Valve set L4D2 in and around New Orleans. They created set pieces (like the flooding in Heavy Rain) that very much evoke the disaster. Yet they did not consider how it might affect the survivors of that event. They were surprised by the comparisons and the response in a way that shows unawareness, in spite of the fact that Katrina is more recent. Why?
One catastrophe happened to rich, privileged people, and the other happened to poor minorities. There is that cultural blindness toward Katrina that is tied very much into class and racial prejudices. And this was transferred in the design process Left 4 Dead 2.
about 5 months ago
Well I think Rudolph Giuliani probably would, according to him there were no terror attacks during the Bush administration so 9/11 never happened.
about 5 months ago
Great point–this is clearly a class issue as well. Thank you for your insightful comments.
about 5 months ago
Thanks – that’s cleared up a lot of my questions.
about 5 months ago
Regarding a game with a disaster as central – what about I Am Alive by Ubisoft? It isn’t slated for release until 2011 but the setting is a major earthquake in Chicago.
about 5 months ago
Maybe i am retarded, maybe i am not so familiar with the Katerina subject because i am from Europe, but i still don’t get the point.
So i ask again, what is missing ?
Should there be more commentary on the situation from the survivors? Should there be signs that the privileged survived the catastrophe ?
Shouldn’t there be a zombie game in the south at all ?
about 5 months ago
Jargo, your use of the word “retarted” violates the comments policy, which forbids the use of bigoted slurs (click “Discussion Policy” above for more). Please refrain from using it.
Here is a brief article about racism and Hurricane Katrina. It was the first result when I googled “Hurricane Katrina and racism.” If you feel that you still need more information, please use Google and our Helpful Resources page, linked in the tabs up top.
Also, please read Brinstar’s comment about what we expect from commenters with regard to levels of anti-racism education.
about 5 months ago
@Alex . i am sorry about violating the Discussion Policy. i was clearly not thinking.
i am always bit confused when getting the RTFM response in a political discussion but this happens to me a lot.
i am really interested in the subject. so i will read the manual …
about 5 months ago
I’ve only played through the first two campaigns so I guess that’s why I never even thought of Katrina or NO, just was vaguely aware of those setpieces due to the opening trailer.
So L4D wasn’t problematic?
about 5 months ago
Don’t get me wrong, L4D was definitely problematic, I was just hit in the face a little harder with the E3 Trailer that played up the NO elements than the issues in L4D.
about 5 months ago
So.. your complaint is that by trying not to make a statement, Valve is making a statement?
about 5 months ago
Not to speak for Alex, but that’s quite a common result whenever someone says “I’m not trying to make a statement/be PC/be political/etc”. In that case, the statement(s) which accompany such a claim usually present what the speaker thinks of as normative or the default. So, yes, claiming that you’re not trying to make a statement often IS a very clear statement.
about 5 months ago
So.. that really leaves only one option: Making a statement. How could Left 4 Dead 2 be improved in that regard?
about 5 months ago
I have not played this particular game, but I do live in New Orleans and, after having to evacuate with basically nothing and then watch in shellshock as everyday life was destroyed on national TV, surrounded by people who could not comprehend the depth of what I was experiencing because you just can’t… I am very uncomfortable with having that experience “cheapened.” And I think cheapened is the right word. I could never play this game. And I wasn’t even in the floodwater. Even going through Fallout 3, which I loved, made me get shaky at times because some of the stripped down walls and piles of wreckage in the abandoned buildings looked too much like the wreckage of homes I had seen personally here in New Orleans.
The racism comes with using a situation that disproportionally affected people of certain classes– black, poor, elderly– in an entertainment setting.
about 5 months ago
I think you hit the nail on the head, @ticktock9.
L4D2 is a game that works within the framework of ‘wouldn’t it be cool if’ rather than ‘how does this affect.’ Valve has written great plots for their some of their games – yet they have all been steeped in fiction, not reality. Half-life and Portal were science fiction, glossed over with a meta perspective that made you feel attached to the character, yet keenly aware that you’re playing a game. The two games also addressed deeper issues such as the ethics of science and identity. Team Fortress and the Left4Dead series have been more superficial games, in the sense that they’re about action and gameplay, and not the story. They appeal to immature urges of blasting away your enemies. So right off the bat, these games are easy targets for failing to live up to addressing racial and social problems. They are designed to be dumbed down, cheapened and potentially exploitive of a disaster like Katrina.
TF and L4D still require a narrative to function, and Valve has are shoot-em-ups that rely on a cultural footprint, but do not address any of the potentially rocky issues of culture. Both series required a superficial storyline that endears players to the characters, but do so in a way that lacks intellectual depth. This is startling from a developer like Valve, a company that has chosen to push the narrative button in some of their games, yet sets the bar so low for their action oriented shoot-em-ups.
I think that Valve is unfamiliar with using reality as a basis for their games, and deserves legitimate criticism for their poor treatment. Maybe they’re unconcerned with this kind of commentary, only wishing to present their views wrapped in fiction. Their failure provide political or social commentary is exploitive of catastrophe and lacks cultural awareness, as stated above by Nick. The biggest disappointment is that we know that Valve has the intellectual potential to address the deeper issues, but chose to treat them sophomorically. They should not be afraid to offer their views on culture and identity when they borrow a framework that does not completely exist within their own narrative.
about 5 months ago
Resident Evil 5 was clear cut racism. This is a big stretch and I’m not buying it. I’m not denying that L4D2 is insensitive to the survivors of Hurricane Katrina. It most definitely has problems there. I understand how the setting and atmosphere of the game can elicit an emotional response from the victims. However as the title says, we are discussing whether or not the game is racist. What exactly makes the game racist? Insensitivity does not automatically equal racism. There are two black protagonists and a wide variety of zombies. And that is a legitimate point, not something you can arbitrality brush off.
To clarify points made in the post, Hard Rain takes place in Mississippi, not New Orleans. Also, it was in Philadelphia, not New Orleans, where the government dropped the bomb on the MOVE compound. So I fail to see how having jets bombing the infected in New Orleans equals that at all. Also, CEDA are scientists and researchers who are trying to learn about the disease and contain it. They are more like the CDC, which is actualy based in Atlanta. In the game’s backstory, CEDA, along with the military, sets up quarantine zones and evacuation centers. That’s the function of the CDC in a viral outbreak.
about 5 months ago
Also, it was in Philadelphia, not New Orleans, where the government dropped the bomb on the MOVE compound.
Yes, he was talking about how his personal experience, as a resident of Philadelphia, informed his experience of the game.
It’s wonderful that L4D2 has two black protagonists, one of whom is a woman. It really is. But that doesn’t negate the problematic treatment of imagery with regard to Hurricane Katrina.
You may not have realized it, but you are coming off as combative (eg. using phrases like “not buying it” and “not something you can arbitrarily brush off”). Please remember that (correct me if I’m wrong, but I’m pretty sure this is the case) as a person of privilege in this conversation, if you don’t understand the problem, it is probably because your privilege isn’t allowing you to see it, rather than the other person being wrong. If you disagree or don’t understand something, please be polite about it.
about 5 months ago
Of course. I apologize.
about 5 months ago
Again, I’m sorry if I was rude. I hope that this is better. I did say that the game’s depiction of New Orleans was problematic. I’m not arguing against that. I think it is offensive to the victims of Katrina. With that said, I still fail to see how the game’s treatment of Katrina is offensive to one particular race of people. People of all skin colors suffered under Katrina, and not only in New Orleans, but also in the rest of the state and also in Mississippi. The game is most definitely insensitive, but it is insensitive towards all people who lived through Katrina, not just some of them.
about 5 months ago
But poor people of color were disproportionately affected by the disaster, and racism and classism is a big part of the reason the response was so bungled. This is a major issue of the disaster that can’t be ignored. Check out the article I linked for Jago.
So you agree that it is insensitive; but it is disproportionately insensitive to poor people of color because of the nature of the tragedy, and that’s where the racism and classism comes in. (To simplify the issue quite a bit.) Racism and classism are also part of the reasons why Valve were able to basically get away with doing this without much attention (see Nick Bell’s comparison to a game set in New York post-9/11).
about 5 months ago
I see where you are coming from. But the response was bungled because of an incompetent government bureaucracy, which makes me worry about our current president increasing the size of government. And If FEMA had been led by actual leaders, then the aftermath would not have been what it was. Also, the local government should have evacuated the city. All they had to do was recquisition school buses and evacuate the poor people that way. Maybe they wouldn’t have gotten them all out, but it would have been better than doing nothing. Actually, now that I say that, I am conviced that it is racist/classist because they could have done something, but they didn’t.
about 5 months ago
Many commenters, even here, are having trouble understanding the complaint because we mean so many different things when we say ‘racism’. And trying to break down the word so we can tell the difference when we’re talking about “people who actually hate people of color”, “people relying on stereotypes”, “people failing to empathise”, etc – usually gets met with accusations of derailing.
Not unjust accusations, as it DOES derail the conversation… but so does using unclear terminology in the first place. The language itself is intentionally exacerbating a failure to communicate.
I suspect the article is correct and that it *is* telling that no one expected complaints about and a need for sensitivity with a game touching very closely on a recent disaster, and that this could be because people are failing to consider the scope of the Katrina disaster as real to them… possibly because the demographics of those most affected by the disaster are not their kind of people. So questioning racism here is not completely off base. But the language prevents people from communicating, which is very frustrating.
Sadly I think the article would have made its point better if it had not used the word up-front and instead just led people to that conclusion themselves…
about 5 months ago
I wonder if part of the reason Valve hardly gave the location consideration is because from day 0 all they heard from “fans” is “DON’T MAKE A SEQUEL YOU ARE GOING TO DESTROY THE KNOWN UNIVERSE BY PRODUCING A SEQUEL SO QUICKLY!” and that drowned out any voices saying it was too soon to have a game take place in a disaster struck NO.
about 5 months ago
It’s not unclear terminology if you read the Helpful Resources, linked at the top of the blog. While we do take on 101-level questions on occasion, at our discretion, we provide those resources so that we don’t have to because it is tiresome and generally uninteresting to have to explain the same thing over and over, and to help readers educate themselves.
The Border House uses the standard definition of racism in anti-oppression circles, which is (and this is the extremely short version) the system of oppression that privileges whiteness and oppresses people of color.
about 5 months ago
Sure, *I* as an individual can read those links, and you don’t need to explain it to me. I understand the angle.
But the fact remains that every time this stuff comes up, even on this blog, even with people who are regular readers and steeped in this stuff, it appears to cause confusion and distraction and take away from the very serious issues being discussed.
Short of forcing everyone to study and pass a quiz before being able to read and comment here, it seems doomed to an endless wave of frustration, both on the part of confused readers and on the part of aggravated posters whose valid points get drowned out.
There by now appear to be more commenters of the less-confused variety; when I originally posted I got the impression that the vast majority of people reading were too distracted by the non-standard language.
about 5 months ago
.
All I can say is: welcome to our world, WhineAboutGames.
Welcome to the world of the oppressed and marginalised continuing to have to educate people who Just Don’t (or Won’t) Get It.
The reality is that not everyone will be on the same level when it comes to education on these issues. This will always be the case.
There is nothing we can do about it if commenters choose not to educate themselves about the kyriarchy, about anti-racism, about anti-sexism, etc. They will continue to be confused. It’s not up to the marginalised to spoon-feed the privileged. Rather, it is up to the privileged groups to be open to active listening, and yes—maybe that means lurking. Llurking on anti-racist, LGBT, disability activist, etc. blogs is one way I furthered my education on these issues. If the privileged are genuinely interested in learning about these issues, in placing more importance on the views of the marginalised during that process, in approaching these issues with empathy and humility—that’s great.
But we aren’t primarily here to educate people on racism 101. We’re here to critically discuss games within the context of social issues. Sometimes these will be a little more advanced discussions. And yes, this might mean some people might have to do a bit more reading on the side. And this might mean that some people will comment with their ignorance out in the open. But the marginalised need spaces like this to have those advanced discussions. We can have racism 101 type posts, if our contributors would like to tackle them, but they aren’t obligated to educate. If they would like to–awesome! Brilliant. We would welcome their efforts.
There will always be people new to anti-racism. That’s the reality of the situation. I would not want to mandate that our contributors never discuss race issues at an advanced level because we’re too worried that white people might not understand. Privileging the ignorance of white people is the anti-thesis of what this blog is about.
about 5 months ago
Totally badass Brinstar response #22.
about 5 months ago
XD
about 5 months ago
Thank you everyone for the comments. Originally I planned to include a longer section on racism in general, but I thought the post would become too long. Also, this post is partially a response to the resident evil 5 post by lake desire, so this post should be taken in the proper context. If you are having trouble with this post I would encourage reading hers first.
about 5 months ago
For what it’s worth (which, since I haven’t actually played the game, is probably not much), I think you make a persuasive point in the article, Alex. And I think some of the critiques of your piece are missing some of the point. There are many forms and manifestations of racism, so just because it’s subtler in L4D2 doesn’t mean it’s not there. Though you didn’t use the analogy, I think 9/11 (and its treatment) is a good subject to compare with, since a lot of people would be up in arms if a game was set in a bombed-out New York. But New Orleans and Katrina are fair game for thoughtless treatment.
In short, nice work. Me like.
about 5 months ago
Thanks for this post Alex H! The first I’d heard about the L4D2 controversy was when someone mentioned it in the RE5 thread and when I tried looking for more info my searches came up short. It makes total sense now that you’ve put it in the Katrina context.
One minor thing:
When asked where in Africa the game was set, Capcom producers couldn’t answer . . .
Just to clarify, the game is set in a fictional locale called Kijuju. What happened was Takeuchi told Croal that he’d gone to north Africa to research the setting and when Croal asked him which countries he’d visited, Takeuchi couldn’t remember. Which is, euphemistically speaking, interesting.
about 5 months ago
“Chet loves that city, and I’m sure his best friend is black too.”
I think the preceding statement is irresponsible, and undermines the rest of a thought provoking post.
That aside, I enjoy playing L4D2. It plays to (and plays with) zombie movie tropes… but problematically, only some of them. Nick is clearly patterned from the slick sociopath who gets gunned down by a fellow survivor near the end, for example.
I don’t think that L4D2 is racist. Rather, it’s a broad parody of Southern culture that goes over like a lead balloon when you consider it for more than five seconds. Ellis has a love for NASCAR racing that extends to professing love at a eulogy for the car he drove through a mall entrance like a scene from the Dukes of Hazzard. Coach is hungry. The extent of Rochelle’s personality seems to be a refusal to use ‘street’ dialect (“Go ahead. ‘Axe’ me a question.”) The first other survivor that the players meet is a gun-toting lunatic with a diction like Foghorn Leghorn.
The bayou sequence evokes clannishness and increasing poverty– Cajun swamp-folks whose trailers are mainly intact near the beginning, but degrade into ramshackle huts as the players progress, before erupting into a decaying slave plantation. That sequence’s ‘zombies inbound’ music is played on a banjo, inviting allusions to ‘Deliverance’ and its rape scenes.
I can’t comment much on Hard Rain, other than to say it looks and feels like a tech demo for environmental effects, walking Witches, and alternative map design writ large.
On the other hand, using New Orleans as the setting for the last episode was straight-up insensitive. I don’t think that any of the locations used for the original game were named after real locations, and they were perfectly evocative by themselves. It’s still an outsider’s assumption of what the environment is like, just as the bog-shacks of Swamp Fever were. Throw in some old-looking architecture and use the polymorphic map code to turn a graveyard full of mausoleums into a maze that’s different every time and… oh yeah, a Mardi Gras float. It’s not NOLA without Mardi Gras.
I refuse to believe that CEDA isn’t subversive commentary. Just look at the notices pasted up on the walls in game (and on some of the episode loading screens). The backdrop of the game is a government that cannot help its citizenry, and through the Parish episode it becomes clear that the government has actively turned against them. There is literally writing on the wall describing being shot at, while zombie plague carriers are carted off to safety. At one point, a character remarks that people in a great mass of bodies look like they were shot before they turned… and there are other scenes of apparent executions as well. Chet may not want to admit that there’s subversive commentary in there, but it can be read just as easily as racism.
about 5 months ago
Alex H’s statement is a reference to one of the most common ways that racist people defend their racist views. Everything in that Valve developer’s statement is by-the-book racism denial. You will find those arguments in discussion of racism in films, books, television, or any other medium. I cannot tell you how many times I have heard the “Some of my best friends are black” defense and dismissal of their own blatantly racist behaviour and attitudes. Alex H’s statement hits the point home by adding yet another defense of racism: the all-too-common, “But I have a black friend, and she doesn’t think this is racist.” Alex H’s reference is not irresponsible, in my opinion, rather it underscores just how all-pervasive that defense of racism is.
about 5 months ago
I’m fully aware of what the statement implies, thanks. It still comes off as an unnecessary ad-hominem attack. “Chet” may or may not be racist (or realize it), but the game is the topic at hand and not the developer.
about 5 months ago
And I just read Alex’s comment on my complaint at the far end of the thread. I’m just used to people who will use a comment like that as an excuse to claim victory in an argument.
I made some other missteps in this thread too, but I’m trying to get better.
about 5 months ago
Why does everyone say that Rochelle has no personality (or at least a poor one)? She has loads of good dialogue. I always smile when she says: “Zombie swamp people…I’m sorry, I’m going to have to shoot you.” Plus she’s sweet and sarcastic.
She’s my favourite and I don’t understand the hate everyone has for her. The L4D2 forums are full of Rochelle hate that I have often thought is rooted in sexism and racism.
Is it just me?
about 5 months ago
Damn, I never hear that! It’s just the axe bit, her reaction when the Jockey jumps someone, and the scripted bits they recorded for everyone. Maybe she just gets drowned out easily?
about 5 months ago
See, to me these two things also scream racism and/or classism there.
Streetspeak is it’s own dialect with it’s own grammatical structure. However, because it’s often spoken by those of a non-white, lower class it is frequently looked down upon as something foreign, other and ultimately an un-language (think of how often it’s pointed to as a devolution of english). Same thing when you have someone the diction of Foghorn Leghorn, as you put it. Whenever there is any type of attempt at “satire” that uses language like that, more often than not you’re also looking at a class issue.
The way you ended it makes me think that you might feel that these are mutually exclusive ideas. There can be an attempt to many a commentary, bad that it may be, and then also be incredibly racist.
about 5 months ago
While I was living back on the islands, pidgin was used universally except when it had to be dropped to communicate with haoles from the mainland/foreign tourists. Regional dialects are actually pretty awesome and are in no way an indicator of education or intelligence.
about 5 months ago
Agreed. However, to the kyriarchy they’re used as a way to other people and to show that they aren’t as advanced intellectually or culturally. It’s a constant colonial tactic and has been used for centuries.
I hope you didn’t think I was trying to imply that speaking in a dialect is proof that someone is less intelligent. However, that doesn’t stop the kyriarchy from trying to say that is the case.
about 5 months ago
I’m going to refresh myself on Racism 101, because while I have the concepts down I’m clearly not as good with the terminology.
My perception was of classism, definitely. Again, thanks to my uncertainty with applying terms, I felt that classism was a more accurate complaint given the conceits about Southern culture that the game portrayed.
I’m totally with you regarding Streetspeak and other dialects. I’ve been wrestling with the implied threat in Rochelle’s “Go ahead. ‘Axe’ me a question” sound bite since I got the game. Does -she- have a bias against the dialect? Have people assumed that she spoke it (and made assumptions about her worth as a person) because she’s black? I’m not sure what this says about me, but I was expecting more friction between her and the rest of the group, given that she’s a minority, a woman, and an outsider to what remains of the local culture.
about 5 months ago
No, this is not from a safe-room wall.
This really drove home the point, for me.
Thanks for writing this.
about 5 months ago
As I read this post, I find myself nodding along with understanding about the connections and discussion that Alex H has made here. However, I realise that not everyone is as well-versed in the knowledge of oppressive power structures with regard to race, class, and ethnicity—all of which Alex H mentioned here to some degree or another. I have been reading about racism and other issues critically for the past three or so years, and I admit I am very ignorant when it comes to a lot of the deeper issues about race and how race issues intersect with a whole host of other issues. I continue to learn about these issues, and I do this by reading anti-racist blogs, and also reading the discussion in those blog comments.
This post is not a post that you can read if you don’t have 101-level knowledge of race issues, and immediately understand how Alex H arrived at those conclusions. For those readers who don’t get why certain aspects of L4D2 are racist, what sort of patterns of racist behaviour exist (e.g. the extremely common defense of racist statements with comments like, “My best friend is black and she doesn’t think RE5 is racist, so that means it’s not racist”), or how Alex H made those links in the first place, I would suggest they consider looking at our resources page, reading some of the basic material there, subscribing to some anti-racist blogs (Racialicious is a good one), and learning more about race issues.
I’m certainly not proposing that those new to anti-racism should refrain from commenting. Only that we continue to keep in mind that not everyone is in the same place in terms of anti-racist education, and that those who are not, should be mindful that this is a space where people who do have that knowledge can discuss these issues at that more advanced level, too. I will leave it up to those who wish to engage in 101-level education to do so if they feel comfortable with it. However, for those not well-versed in anti-racism or racism issues, please understand that no one is obligated to educate you.
about 5 months ago
Alex H, I’m glad I’ve inspired some posts from you! And I’m also impressed to see police repression of radicals linked to racism in games.
(Although the article you linked is pretty unsympathetic to MOVE.)
about 5 months ago
Wonderful, eye-opening post. While I am not as well-versed and well-read on racism issues as I am with homophobia/transphobia – I have probably 15+ blogs on my reader that teach me more and more every day. I don’t claim to fully understand some of the more advanced concepts, but I’m learning. This post was great, and I thank you for sharing your analysis here.
about 5 months ago
Well, post has some valid points but it raises also so many questions that i have doubts myself. For example: as author is stating :racism in L2D2 is not element of the game itself but comes from social,historical and cultural context. I think that developers (valve) should have known better if they don’t choose a fantasy setting for their game but on the other hand this concept of racism leavs no room for falsification which is for many hardly intelctually acceptable.
about 5 months ago
I would respectuflly disagree. Fictionalizing events, which I believe is the word you’re looking for, is totally acceptable as long as you are being conscious about it.
A couple of steps on how to fictionalize events:
1. You have to be conscious of what you’re doing
2. You have to be aware of the historical and political situation surrounding it.
3. You have to have given the situation enough time so that if you do fictionalize it then enough people can have distance from the actual event. Note that this isn’t a hard and fast number, but as a commentator said above that they had problems playing Fallout 3 at times because of the resemblance of the actual situation they experienced.
4. Know your media. A book is less visually impacting and triggering than something that hits you through more senses (sound as well as graphic representation rather than symbolic representation).
5. Understand your privilege.
I still think Alex has the best suggestions at the end of the post.
about 5 months ago
Now that’s exactly where i see contradiction, imo your 5 points (that i generally agree with ) enable logical analysis of given -in our case- video game, that can prove for example that such game has some serious racial issues but it gives room for proving otherwise. Now that contradicts with what you quote (and i was exectly reffering to ) – there is no room to prove different , there is no need to analyze b/c this statement automaticly implies the answer. “The racism in L4D2 is a result of racism in our society” – you can’t falisify this statment and statements that cannot be falsify tend to become just ideological statments.
about 5 months ago
Respectfully, I disagree. You can falsify “The racism in L4D2 is a result of racism in our society.” You can do so by showing there is no racism in our society against group-x. For example, people have made such arguments in response to claims of alleged “reverse discrimination.” Some of this argument might involve philosophical issues of what we value, and how we express those values, but some of it can also include empirical data about the way different social groups are structurally positioned in society. See for example, the discussion of the famous New Haven Firefighters lawsuit. The argument linked attempts to show that the City’s desire to throw out the test results is not a case of racism against white firefighters.
You could also falsify the statement if you could provide an argument that the racism in L4D2 is there not as a result of the racism in our society, but as a criticism of that racism. For example, many of Dickens’ books include classism that is not a mere reflection of the classism in his society, but is there in order to criticize the classist values of his society.
about 5 months ago
Think of it more along the lines of those people who say, “Well I never do X, but …” and then do exactly what they say they aren’t doing. The comment of “We are not trying to make a statement” works fine if the game you’re making is say Bejewelled. However, as soon as you do something like include a city like NO and then include disaster elements then you are making a statement, even if that statement is “We’re promoting the Status Quo.”
about 5 months ago
Let’s assume that we want to keep New Orleans as a setting. Can the game be improved to be non-offensive? And if yes, how? Or is post-Katrina New Orleans simply off-limits like JFK, Columbine and German trains?
about 5 months ago
if we’re assuming that we want to keep New Orleans as a setting then I’d have to wonder why and for what purpose(s) we want to keep it there in the first place rather than moving to another location before answering those questions.
And it can be argued that the trigger-inducing game portrayls that others create help to may a subject off limits.
-Ani8
about 5 months ago
In this case, it’s probably to create a a contrast to the previous game and explore whether zombies are as scary in a warmer climate and in bright daylight.
about 5 months ago
But that could be almost anywhere in the south, or even another country, not just New Orleans.
about 5 months ago
But would those locations fulfill the stated design goals of being “iconic and evocative”?
about 5 months ago
Zombies in Hawaii, with stages going island to island. Also, pretty much anywhere in the south pacific, and this would allow for epic huge storms in stages. Hell that would be great because they’d have to have some representation of ethnic groups who are never in games. Of course if they wanted to pull a capcom they could have several white characters take over the capitol at the end of a gun (Dole reference).
The American Southwest would be another candidate, perhaps even LA. You’d have to escape from LA (haha).
about 5 months ago
Chiming in with the others. And if not US Southwest, then further east. The Carolinas even Florida. You still have some of your swamps and wanted southern iconography plus some bonuses. Mega-theme park zombies. Surfer zombies. Pirate zombies. Gator zombies?
… droll! *throws a tomato at you*
-Ani8
about 5 months ago
Or reference Pearl Harbor.
But wouldn’t that invoke bad memories of the ’92 riots? GTA: San Andreas did have it’s share of the controversy. Is there some kind of a time limit before New Orleans becomes fair game?
But back to my original question: How could Left 4 Dead 2 be improved without completely redoing it?
about 5 months ago
I’d venture a guess that the establishment was more traumatized by those riots than anyone else. I’ve never heard of public outrage over the Sublime song about that event.
I’m really uncertain how anything dealing zombies could resemble Pearl Harbor, but come to think of it, over-representing whites in protagonists would not only be a reminder of the illegitimate revolution headed by Dole but also of the actions of Cooke and others.
about 5 months ago
By having the final level set in the harbor while the Air Force bombs the remnants of the base, trying to keep the zombies at bay? Just like the Parish is now.
I’ll ask again: Is it possible to have a non-offensive game/level about zombies set in post-Katrina New Orleans? If yes, how? If no, why?
about 5 months ago
Alex H already answered this question in his post.
Part of the problem here is they basically evoked Katrina because they thought it would be cool, without taking any social responsibility for the imagery, “cheapening” the tragedy that so many people have recently lived through, as ticktock6 aptly put it (if you haven’t read his comment and Nick Bell’s, you should do so). If the game had actually contained social commentary on the situation, pointing out the racism and classism involved in the disaster, that is one socially responsible way of setting a game at the site of a recent tragedy and using the same imagery.
about 5 months ago
First off, this was Alex H’s trip and I think she did a darned good job of defending her point. I’ll chime in anyways though, because as a white male it’s my job to tell everyone what they should think (comment made in jest).
No, it’s impossible to have something take place in post-Katrina NO that doesn’t pick at the scars left by that disaster. Just like 9/11 it is still far too soon. With the ’92 riots that can be brought up via the Sublime song and through other media because the only people who have horrible memories of that are the bourgeoisie class. With Katrina, the recent invasion of Iraq and 9/11 those events traumatized everyone from that area and if you want to make a videogame which will not bring up those feelings you just have to wait for a generation or two.
Independence Day, for example, had a scene where the white house was destroyed and nobody was that upset about it (although I think they were upset about the ridiculous deus ex machina that wrapped up the film) though at one time it could have evoked the war of 1812. A videogame version of “the birth of a nation” also would not be a good idea.
about 5 months ago
Not really. I agree that the issue should be addressed. I asked how it should be addressed. If you had the entire Left 4 Dead team at your disposal to make a patch to the game, what would you change in it? Different saferoom texts? Changing zombie ethnicity percentages? Dialogue between the survivors? Specific scenes?
about 5 months ago
True, Bill O’Reilly talking about people ordering Iced Tea, nuff said.
about 5 months ago
So some people are acceptable targets?
about 5 months ago
Due to power issues, a very wordy potential response was deleted, so here is the short version: That makes no fucking sense, I’m not talking about making a game where the zombies are all upper class whites, I’m saying that if those traumatized by the riots of ’92 get upset about it all over again they can dry their tears with Haliburton stock certificates or Banana Republic T-shirts made by child labor. If they’re really broken up I’m sure they cry on the shoulder of their trophy wife or cheer up by looking at the original Picasso they have in their lounge.
about 5 months ago
So that’s a yes?
about 5 months ago
It’s a yes to that I’m talking about Oranges and Apples and you’re asking me about Kiwis and Passionfruit. You linked to a trope which indicated I was arguing that it would be cool to make a game about the French Revolution except have it take place in Los Angeles. I was actually arguing that if there was a game which took place in Los Angeles and had zombies in it, the people who would be traumatized by it were those who were victims of the riots and due to their social status most likely have moved on since then. If they haven’t moved on then I’m sure they could keep such a game from being produced in much the same way members of that social class have kept Health Care reform from happening. (IE: phoney grass roots orgs, bombarding the MSM with messages about Death Panels etc.)
about 5 months ago
It seems that you only skimmed that page. I guess you need a more specific link then. Start reading from The Rich part.
While I don’t think that the rich are acceptable targets any more that anymore else, let’s assume so for the sake of argument. An uncomfortable truth about riots is that they are chaotic. A riot that was sparked as a protest against racism quickly ended up causing damage to innocent people like Korean shopkeepers as well. I doubt those guys had Halliburton stocks, Picassos, trophy wives, astroturf lobbying firms and/or media contacts.
about 5 months ago
Well either way, from your posts in other parts it seemed like you were trollin’ so I didn’t really argue all that seriously. Classifying the ’92 riots as racially motivated is like saying the American Civil War was just about slavery. The extremely unfair verdict for a racially motivated police beating was the spark but the underlying cause was the ongoing class struggle. Certainly there are specific individuals who were caught in the middle of it and frankly I’m surprised you didn’t cite the case of Reginald Denny. Either way, video games cannot be made in such a way so that absolutely nobody would be offended by them, especially violent ones. Do you think anyone whose family member was a murder victim is going to want to play Phoenix Wright? Are any of those Korean shopkeepers going to want to play “Bad Day LA”? I seriously doubt it. But it is one thing to imagine something that may bear some small resemblance to events nearly 20 years in the past where the damage has been repaired to something that happened 5 years ago, where some people are still displaced, neighborhoods still stand in ruins and the damage still echoes.
In MW2 they were careful not to have US Civilian bodies and they attempted to minimize the amount that the US audience would associate the events of the game with the events of 9/11. L4D2 made no such attempt as there is a level with extensive flooding, there are neighborhoods in ruins and overall the settings and events bear a striking resemblance to the actual events of Katrina.
Before you were asking if there was any way to make a game take place in NO with zombies that wouldn’t evoke Katrina, and now you make the case again and again that anything with zombies in LA has to evoke the Rodney King riots. You trollin’ brah.
about 5 months ago
Hirvox: It’s clear to most of us here that you have a lot of self-education on anti-racism and race issues to do before you can discuss these issues at the same level that many of us here are discussing them at. It seems that you’re not able to grasp certain concepts or you outright reject them, as well as the perspectives of people of colour on racism issues. Not only that, but you don’t appear to be approaching this topic with an attitude of humility and genuine interest in constructive learning. Remember, as a white (which I assume you are, because your Facebook profile picture depicts a white man) person (and I hope an ally against racism), your role is not to tell people of colour how and why things are not racist–which much of your conversation is trying to insinuate, with your attempts to poke holes in people’s arguments. A person of colour wrote this blog post and said, “Hey, some of the imagery in Left 4 Dead 2 is racist”. As a white person, your role is to listen and learn from the person of colour, who raised these issues, and to use this comment space as an opportunity to learn and understand, by approaching your comments with knowledge of your white privilege clearly in your mind. Please check your privilege, and take a step back form this conversation. Please do a little bit of self-education before you comment again on any posts that discuss racism at a more advanced level than you seem to be equipped to deal with.
about 5 months ago
Since it seems to be needed from reading the comments I will define privilege with regard to what I’m about to say: Privilege is the societal construct that allows those who have it to avoid having to consider how what they do may affect other people. I’d also like it to be real clear that I do not care even a little bit what anyone at Valve’s intentions were or were not.
It is an act of privilege and appalling racial insensitivity to build a shooter set in New Orleans after Hurricane Katrina. Racist white men took advantage of police forces being overwhelmed and went hunting black people. They bragged about their achievements. Deputies from the Jefferson County Parish Sheriff’s Department blockaded bridges leading from the city into mostly-white Gretna with rifles, stranding thousands of mostly black people on the bridge without food or water. The reports in the news about chaos and savagery and violence–like those coming from Haiti now–were not true. But they fit the racist narrative that black people are savages (and ungrateful of the gifts bestowed upon them) only barely uplifted by the heroic efforts of white people.
I am horrified and angry that anyone would think this was just a cool setting for a game in which you shoot people. It is privilege that allowed them to never think that there might be people in their audience who would be harmed by what they made. It is racist to defend it saying “But we have black characters!”
about 5 months ago
I have missed your comments so.
about 5 months ago
Thank you, oliemoon. I’ve been a bit rough but I think things might be improving.
about 5 months ago
Glad to hear it! I’ve missed your presence as well.
about 5 months ago
I have to third the sentiment! Thank you for this comment. I knew some of these details of Katrina, but they are still shocking. In the last segment of the Parish level you have to cross a bridge to get to the rescue, while zombies *who have been blockaded by authorities and left stranded* impede your progress.
about 5 months ago
That–about the bridge segment in L4D2/Parish–breaks my heart.
Thank you. Both for the excellent analysis and your kind words.
about 5 months ago
(This was meant to be a reply to Alex H’s comment http://borderhouseblog.com/?p=1399&cpage=1#comment-2389 .)
about 5 months ago
I think it is unhealthy for the discussion to bash users like Hirvox. I needed a while too, to understand the topic. And it is not helpful to shut people out by arguing they are not educated enough. Political discussion have no real impact if it not leave the inner circle of those who are already very firm with the concept.
Back to topic. I slowly understand that the post-catastrophic New Orleans setting of L4D2 can be compared to a setting which looks very similar like 9/11 or the Columbine Massacre. And not recognizing this is in fact racist.
The problem for a game developer is, where to draw the line. As a example, I knew emigrants from Africa, who probably find “Far Cry 2″ traumatizing and disgusting, regardless of Ubisofts effort to show some political background.
So want we any half-realistic shooter game scenarios at all? Probably we don’t want to go back too space marines shoot aliens scenarios, and get rid of all WorldWar2 and today’s conflict war games? Its still a bit vague for me, how a L4D2 should be changed or improved.
about 5 months ago
Brinstar is not “bashing” Hirvox, she is moderating, as is her job as an editor of this blog. If you have an issue with our moderation policies, you can email us directly at editors at borderhouseblog dot com.
about 5 months ago
As Alex H established, Hirvox’s line of debate (e.g. how to “fix” L4D2) is well beyond the scope of this post. This blog does not primarily exist to serve the education privileged (e.g. white males) nor allow them to dominate and derail the conversation beyond the scope of the post, as Hirvox has done. Unfortunately, I stepped in a little too late in the conversation to guide Thefremen away from Hirvox’s continued line of discussion, and I apologize for that.
Shut out whom? Helpful to whom? To whom do these discussions need to have “real impact”? Please keep in mind that this blog was created to bring to the fore the viewpoints and contributions of marginalised people. This includes providing a discussion space for people of colour and others versed in anti-oppression (allies) to come together, and it includes keeping this space productive for our needs. So, I am, in fact, trying to be helpful to the marginalised voices for whom this space primarily exists. People of colour, their allies, and other marginalised groups need friendly spaces to discuss these issues, within the context of games, at length. There are sadly very, very few spaces on the internet where marginalised voices are given priority, where marginalised voices are not drowned out. The fact that this space even exists to give voice to the marginalised is having an impact. We have received many emails and comments from women, people of colour, LGBT folks, and other folks from marginalised groups, thanking us for trying to carve out a friendly and safe space for them here.
The tenets of this site does mean that straight white men may be asked to take control of their own self-education on sexism, racism, anti-homophibia, etc. and do some active learning on other sites that do beginners’ education in anti-sexism, anti-racism, etc. much better than this blog. This may also mean that we will ask members of privileged groups to take a step back. White male gamers can go to one of any hundreds and hundreds of blogs and communities where white males are the privileged voices, where white males’ discussion about race issues are raised up rather than drowned out, where white males can discuss their ideas about race and games without having to care about what people of colour or women or gay people think or feel.
Look at any mainstream gaming site like Kotaku where feminists and anti-racists try to have meaningful, thoughtful discussion about sexism or racism in games. Women’s voices are often constantly dismissed and drowned out. People of colour are often degraded and insulted. LGBT people are often derided. People with disablities are often rendered invisible. We welcome members of privileged groups (males, whites, straights, cis gendered, etc.) to visit, but that doesn’t mean that they can act in the same privileged, entitled way as they do on other websites. To allow the privileged to do otherwise would compromise the tenets of this blog.
Please note that I have not “bashed” Hirvox. I have simply advised him to listen and step back from discussion until such time that the discussion is more at a level at which he is equipped to contribute, or until such time that he himself has the conceptual tools to discuss these issues at a level at which others are discussing. You yourself feel that you are equipped to discuss here, and you admit that it took you a while. It’s awesome that you took that step. We only ask that others do the same, whilst also being understanding of the principles of this blog and this space, which I have discussed in great detail above. Thank you for your attention to my already quite lengthy comment.
about 5 months ago
I knew I made a mistake somewhere. Sorry to engage with him like that and make a huge series of posts where it essentially could have been any other gaming blog/site. (IE privileged white males yapping about stuff they really don’t know much about)
Yeah so sorry about all that.
about 5 months ago
You are probably right about Hirvox. the problem is i observed this type of discussion structure literally a hundred times in real life. often if a newbie enters a complicated political discussion she/he is excluded from it because not knowing enough. this is of course good for the rather small group of people involved in the subject. but in long term often these groups are very isolated and have no impact on society.
but enough of that, this is far off topic
about 5 months ago
Jargo, as Brinstar already explained to you, not every single post here has the goal of educating the privileged. What you are essentially asking us to do is to make educating and catering to privileged groups more important than having more advanced discussion about anti-oppression. That is not the goal of this blog.
And the idea that this post is only good for people who know this stuff already is ridiculous. I’m a white person who is far from an expert on racism, and I found this post to be extremely educational, because I have taken the time to educate myself on some basic issues of racism.
Please stay on topic.
about 5 months ago
Thank you everyone again for the comments, I just wanted to address a few things.
1. The line “Chet loves that city, and I’m sure his best friend is black too.” is used to compare Chet’s reasoning for why the game is not racist (dark skinned protagonists and all different types of zombies) to a well-known derailment method (my best friend is black therefore I can’t be racist). These types of arguments need to be named and shamed.
2. There seems to be an honest attempt for some commenters to understand how we can “fix” L4D2. Like I said in the article that is beyond the scope of this post and takes a long conversation to discuss. However I will repeat what I wrote in the article: it’s the awareness on the devs part, or lack of, that is the problem, not just the actual details of the game.
about 5 months ago
Thank you very much for point #1. Like I responded earlier, it struck me as a weak point in an otherwise very good article. I deal with people who would use a line like that as an excuse to throw their hands up and refuse to read further, so it’s the kind of thing that throws red flags for me.
about 5 months ago
Looking over this, I can’t really understand the concept of tragedy having some sort of time-limit. WTH?!
Meanwhile, @ Jargo & probably Hirvox–
There’s not really a ‘you can or can’t’ facet and more how you do it. Take the previous examples mentioned; above just because you have a setting in Hawaii and/or Pacific Islands doesn’t mean you need allusions to Pearl Harbor and/or WWII even when you involve the military.
Ani8
about 5 months ago
Tragedy doesn’t have a time limit, however time does tend to mitigate those wounds where you could have a discussion about it. The problem happens when you don’t try to talk about it, by “not saying anything,” then you aren’t having a discussion about it.
That comment was my fault though. We all make mistakes and I totally own up to it that it played into the problem 2 that Alex H threw up above.
about 5 months ago
Just discovered this blog. Very thought-provoking post.
I’ve thought a bit about the same issues myself, but my view was the ‘subversive commentary’ one – that L4D2 is actually making a postmodern statement about the aftermath of Hurricane Katrina and the media’s reaction to it. In this way, the hordes of zombies compare to how the black population of the city were depicted by the media as a bunch of savages (much like reports from Haiti more recently), and the abandoned survivors compare to how the hurricane refugees were abandoned by the federal government.
But after reading this, I think that’s probably giving Valve too much credit. It seems like they weren’t thinking about these issues; it seems more like they chose the setting because, as one of these posts put it, ‘it would be cool’.
And even if they were, and the game was intended as ‘subversive commentary’, they didn’t succeed. The game doesn’t make those parallels explicit, and if the game was intended to comment on post-Katrina New Orleans, it doesn’t actually have much to say on the matter. Certainly not enough to justify the setting.
So, to be brief: I agree with your post. L4D2 is unjustifiably offensive – which is disappointing from Valve, a developer I’ve come to respect, but as you say this is still early days for them and they’ve still got much to learn.
I just wonder if it would even be possible to create a ‘subversive commentary’ game in the first place. Perhaps it would, but the message would have to be hammered home to be effective, at the expense of the gameplay. Valve concentrated on making a fun game instead. Ultimately, L4D is just meant to be an enjoyable shooter – and it is (providing you overlook the issues discussed here), but any political messages were lost in order to make it that way.
about 5 months ago
For all the talk of privilege, spoon-feeding, whiteness, color, etc; I was baffled by this post and the ensuing thread because I (african-american, louisiana-born, childhood home destroyed in the disaster) had such a radically different experience when playing this game. I remember the experience of having my home destroyed, everyone crying, screaming, etc–and this game definitely made me reflect on the event. At one point it became too much (the zombies, the reminder of the disaster), that I had to step outside for a moment. Yet, rather than being offended at this, I have to say I was essentially amazed and maybe even delighted– I never thought a video game would evoke such an emotional response in me. I’m not a video gamer, really. I had never given much thought to what a powerful, incredible medium it could be. Anyway, I appreciated your post. It was thought-provoking. Just wanted to share the experience of someone who was on the ground, and put down that I was impressed you had developed such a sophisticated opinion on its content.
Lastly, I think there’s something strange about the talk of “healing wounds” etc. I appreciate that people are all different–but it doesn’t jive with my experience. We in Louisiana are strong. We’re not sitting around crying about a video game cheapening our disaster–we’re getting up every morning and rebuilding. Yeah, there are a lot of problems. Everybody knows. But we’re, I believe, by and large, a strong, can-do people, and we’ll do what we can.