Before starting Bayonetta I had some strong expectations. I expected it to be a difficult action based game, the main character to be sexually objectified, and the game to include numerous thinly veiled references to sex and sexuality. I had seen screen shots of the game and read some impressions online but had not seen any video footage of the gameplay.

Silhouette of Bayonetta from the game manual. This image was used to illustrate the move named Stiletto.

Silhouette of Bayonetta from the game manual. This image was used to illustrate the move named Stiletto. It shows Bayonetta wearing high heels.

I was wondering if her character design was just another example of objectifying females or if this a game that shows female sexuality as a positive thing? For me that line is determined by how the character is written as a whole. When a female warrior is defined by the breadth of her experience (her power in battle, her thoughts, her actions, and her sexuality, her interactions with other characters) she becomes a fully realized character. When the female warrior is described solely by her battle powers and her sex appeal she is a one dimensional character. If a character’s only role is to be the sexy figure that can beat up some bad guys she is reduced to nothing more than an object for the male gaze. She is there only to battle and look good for straight male gamers as she does so rather than being a truly interesting character.

So this past weekend I sat down with my partner and two of our friends to play Bayonetta. At the very beginning I was very happy to see a variety of difficulty settings. The inclusion of a Very Easy setting is welcomed by this gamer. There ends any positive impressions our group had with the game.

Our description of the first 30 minutes of Bayonetta is that the game is the perfect visual example of male gaze. The high heel silhouette from the manual is completely accurate. The guns actually attached to the back of a pair high heels. When you are first introduced to Bayonetta she is in the guise of a nun. To remove that disguise she is sent hovering in the air like a character from Sailor Moon and her outfit is cut off her body. These cuts are up one leg, on her butt, and one on her chest. The camera is focused on either her rear or her chest in all non fighting scenes. Even when she is speaking the camera is centered on her chest, complete with erect nipples, rather than focusing on her face. The targeting icon is a lipstick imprint of a kiss. When the character stands still she does a modeling pose of one leg forward, bent slightly at the knee, arched back, chest pushed up. Her disproportionately long legs just add to the whole image of sexualized female video game character. This video from GameTrailers.com does a good job of showing how the camera lingers on her chest and rear and shows the exaggerated leg length: In one cut scene she pulled out a lollipop and started sucking on it. At one point Bayonetta is attacking some enemies and is flying through the air with her legs splayed. The viewer is aimed directly between her legs as she flies toward the camera and when she collides with the enemies she wraps her legs around them to initiate the attack. Bayonetta’s sexuality was incredibly over the top to the point at where became off putting for the 4 of us to watch. The emphasis on her rear should not be surprising as the modeler for the character said: “I really wanted to get Bayonetta’s backside perfect. I guess I am into that sort of thing…”

So, what are my impressions of the game? Well, after the first 30 minutes all I knew of Bayonetta is that she could fight and that she was there to look sexy presumably for straight male gamers. The excessive number of times I saw close ups of her butt and her chest was off putting for me. Does Bayonetta become more than a sex symbol as the game goes on? I cannot say. The camera spent 30 minutes leering at this character and I could not spend anymore time in that world. All I can say for sure is that this game was not made for me as the intended audience.

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