Later this month, Pokémon HeartGold and SoulSilver — already out in Japan for about 6 months — will finally make their way to the west, with a North American release date of March 14 and a European release date of March 26. With them will come the Pokéwalker.

The Pokéwalker

The Pokéwalker comes bundled with Pokémon HeartGold and SoulSilver

The Pokéwalker is essentially a pedometer which can communicate with your DS. The idea is that you “store” one of your pokémon in the Pokéwalker and then carry it with you when you’re out and about. The pedometer then measures how far you walk and how many steps you take, and makes your pokémon proportionally happier and more experienced.

I have to say, I’m in two minds over the whole idea. On the one hand, I’m definitely in favour of innovation and providing new ways for people to interact with their games, and this certainly delivers on that front. I also see the idea of encouraging people to lead more active lifestyles as being desirable, and if this manages to get people to walk more because they want to level up their pokémon then so much the better.

On the other hand, I’m a little bitter over the whole thing. I’m going to be in hospital on the European release date, having had surgery the day before. I’ll then be spending the next week in hospital followed by several weeks after that convalescing at my parents’ house, where I’ll have very limited mobility and will be spending most of my time in bed.

I’m planning for gaming to occupy a lot of my time in that period, and will probably include one of the new Pokémon games in my gaming diet. They hit just the right balance between being simple enough that I could play them while groggy, in pain, or doped on painkillers, while being complex enough that I won’t grow bored of them too quickly.

Needless to say, I won’t be using the Pokéwalker at all during this time.

Still, I consider myself on the privileged side of the line here. After a couple of months of recovery, I’ll be back to close to full mobility and will be able to use the Pokéwalker as intended. Not everyone will be able to. It’s a useless device to those with disabilities or illnesses which stop them from walking much or at all.

The naïve response to this is to say “you don’t have to use it!” and there’s certainly some truth to that. I’m sure it will be perfectly possible to play and enjoy Pokémon HeartGold and SoulSilver without using the Pokéwalker, and I’m planning on doing exactly that. What concerns me is the issue of game balance.

Is the game going to be balanced for use with the Pokéwalker, or without it? If the answer to this is “with” then people who can’t use the Pokéwalker — for whatever reason — are going to be left with an unbalanced game. Certainly it won’t be an unplayable one, but we’re going to have to work extra hard on levelling up our pokémon.

This is not something that’s new when it comes to the Pokémon games. Like many RPGs, they’ve always had an element of grind required for levelling up. I suspect the Pokéwalker is in response to that. Now instead of grinding, you can level up jiggypuff by going for a walk. Great! For those who have that option, anyway.

I worry that Nintendo and Game Freak might consider the problem “solved” with this addition. If people have the option of avoiding grind entirely by going out for a walk, why should they bother trying to minimise or avoid grind? In fact, if they want to make sure that there’s still a challenge even with the Pokéwalker, might they want to actually increase the grind involved instead?

I don’t know the answer to this question. I don’t know how the game developers are thinking about the issue. That’s why I remain in two minds over the whole thing.

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