Castlevania: Lords of Shadow was released last week, and I’d like to share some first impressions about the story from roughly the first 30 minutes of play. Specifically, I want to discuss the only female character introduced in the game thus far.
The story, a reboot of the Castlevania franchise, is pretty typical of a lot of videogames: you are Gabriel Belmont, a (presumably) straight, white male, whose love interest, Marie (a (presumably) straight, white woman), was murdered by evil monsters. She’s dead and you’re really sad. What’s really sad is that before the plot even has an opportunity to start twisting, the first woman introduced in the story (via a dream sequence) is in a refrigerator (well, she’s technically between life and death, however she’s sufficiently incapacitated enough, given that only Gabriel can save her, that I think this counts as a fridging). Also, you are so angry that the evil monsters killed your wife, you want revenge. Apparently being a member of the Brotherhood of Light (warriors who fight against supernatural evils in the land), and being against evil monsters in general is not enough motivation to go kill those monsters.
I haven’t played a Castlevania game since Castlevania: Symphony of the Night, and like Lords of Shadow, the protagonist in Symphony of the Night, Alucard, is motivated to destroy Dracula because of the death of a loved one (as corrected in the comments). The other two Castlevania games I’ve played, Castlevania and Castlevania: The Adventure, were also not particularly strong in terms of storytelling, however Simon Belmont and Christopher Belmont, respectively, were motivated to fight evil (Dracula) because evil is bad and causes suffering in lots of people. I wasn’t expecting an innovative plot from Lords of Shadow, but the women in refrigerators trope existing in this game still deserves a call out whenever possible because it is annoying, and maybe someone will get a clue, so in the future they may stop annoying people with this boringness if it gets called out enough times. Creators need to find other ways to add depth to a lead character and to make him or her more interesting than killing off or seriously injuring their significant other or loved one. This shit is getting old. That said, I’m holding on to a shred of hope that Marie turns out to be more than Gabriel Belmont’s reason for character and personality development.
[This post was excerpted from a longer post covering broad game play first impressions on my personal blog.]