Welcome to Casual Fridays! This is your fun Friday post where you get reviews of flash games, mobile games and anything else that’s quick, and fun around the net. We’re moving to a whenever format because life is a little hectic. We still want to bring you what’s good to play, because there is a sea of games out there, we’re hoping to provide you with a life raft to find the games you want to play.
Continuing on our quest to find a wider variety of games, I’ve decided to be a little defensive … tower defensive that is.
Okay, that one was a bit of a stretch.
So this first game isn’t a Tower Defense game per say. You do have a tower, and you do have to defend it from people/creatures who would love to destroy it, but the game plays a lot more like an RTS rather than a Tower Defense game but it still technically fits the definition since you have a tower and you have to defend it. Much like my love of all things horror like I’m always intrigued by games that make you play the evil folks. It’s too easy to just say, “Burn down that village” or “be evil at the heroes,” so I want a game to give me either an amazing reason why I’m on the side of evil or none at all.
Necropolis Defense goes the none at all route. It’s really just an excuse to summon ghouls, dark mages, death knights, and lichs in an attempt to defend your big dark
evil looking tower from the forces of good that would destroy you. The game play isn’t all that indepth, you summon monsters and then attack the forces that are attacking you. You get spells that you can cast as well, which are always the turning point in any game like this, which you get to level up between “days.”
The big reason why this game is here, is that for an RTS kind of Tower Defense Game it has a nice little feature. You can pause the game at any time with the space bar and take all the time you want to organize your forces to deal with any threat. This is a great option because the game can get pretty hectic at times, especially since your troops will die and you have to respawn them before your tower gets mauled. Everything is clearly labelled as you’re not going to make a mistake and assign a unit of yours to the wrong unit, or click on an opposing unit and try to assign them.
Beyond this feature the game isn’t really all that great. The look tries too hard to be the “BIG EVIL” look, which means that it can get a little busy at times and it is filled with ugly borders filled with skulls, because when you add skulls it immediately becomes eeeeeviiiiiiil. I should do that around the house. Just put random skulls here and there and when the kids ask what they’re doing there I’ll just say it’s because I’m eeeeeeeeviiiiiiiiiil.
There isn’t a lot of variation to the game as well. You only have 4 different spells, and 4 different units that you can summon and …. that’s it. The enemies seem to be larger and more powerful version of the knights and archers that you meet early on. I say seems because I could only really play it in small bursts before I got somewhat bored with the whole process.
Totally Arbitrary and Random Number Value: o= <- o= <- o= <- o= <- o= <- 5 ghouls chasing 5 valiant knights trying to destroy my tower.
Demonrift TD starts with the King having fallen, and you are Baroness Milena leading the remaining forces of the kingdom to try to push out the Demons that have invaded your kingdom. This game reveals the plot as you explore the kingdom map. On it are cities that you have to defend from the invading hoards, but what they really do is provide you with a the resources that you need to build structures and upgrade your units as you play the game. There are a couple of things that work here, the first is that you do have to worry about the enemy attacking you back. You want to make sure you have enough resources on hand in order to deal with their breakthroughs, which is a nice touch. The second thing is that you have to strategize how you’re going to build your buildings on the world map. Do you go for more resources? Do you go for more points, and faster point regeneration in the battle map? These are all questions you have to wonder while you’re going about taking over places. It’s an interesting take on the standard, increasing with difficulty level select that I think does the theme justice.
The battle section is pretty interesting, in that unlike a lot of other TD games it’s not necessarily about upgrading your towers to become awesome towers, and then upgrading those so that they becomes super awesome towers in a never ending Dragonball Z type powering up. Instead, placement is really important because your units support each other here. There are the two basic unit types, the swordsmen and the archers and for the most part you really don’t need the other two units the Knights and the Golems. Sure they’re nice to have, but I’ve played most of the game just by upgrading the basic units and leaving them battle their way to victory. You do get the paths that the monsters travel on, and there are many levels where there are quite a few forks so it’s not
always guaranteed that they will go in a certain direction, but that’s where the fun lies. You really have to try and figure out where you need to put your units.
Also, women characters in a fantasy setting that are wearing protective armour. I repeat, we have actually useful armour on women in a fantasy game. Yes, one of them has a boobplate, but it’s not horrible. Take a moment, it’s okay.
Totally Arbitrary and Random Number Value: / / / / / – 5 Swords raised in battle for Baroness Milena
That’s all the words we’ve got right now. I know there are a lot more Tower Defence games out there. Which ones are your favourites? Why do you like them? Which do you recommend? What would you like to see reviewed here on Casual Fridays. Let us know in the comments below!