The Border House Podcast – Episode 4: Diversity in a Strange Land

A cover of Stranger in a Strange Land by Robert Heinlein. Read it!

A cover of Stranger in a Strange Land by Robert Heinlein. Read it!

 

The new The Border House podcast is up! Rather timely indeed, as we talked about the recent inclusion of progressive material at Kotaku and used the opportunity to talk about the relationship between writer, community, and indenity. Discussion about “responsibility” is parsed through and would definitely reflect on recent events. For those who haven’t seen, I wrote an open letter to Kotaku here that provoked quite the response.

Here is the Judith Butler’s mention that popped up in our conversation:
http://en.wikipedia.org/wiki/Judith_Butler#Excitable_Speech:_A_Politics_of_the_Performative_.281997.29

A correction, I was trying to think of HULK GAME CRITIC and mistakenly attributed their criticism to Arkham City to FEMINIST HULK, though the latter is definitely worth following as well.

Remember that we are now on iTunes! And here is our RSS Feed Link: http://borderhouseblog.com/?feed=podcast

 

Opening & Closing Credits – Was that away message for me? by 8bit Betty

About Mattie Brice

Mattie Brice is a game critic, designer, social justice activist, and student at San Francisco State University. She focuses her writing on diversity initiatives in the video game community, often bringing in the perspective of marginalized voices like transgender and multi-racial women to publications like Paste, Kotaku, The Border House, and Pop Matters. Mattie also consults and speaks at gaming related conferences like the Game Developers Conference and IndieCade. Her studies have led her to explore narrative design and plans to push the borders of how we think of the medium. Tweets at @xMattieBrice.
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8 Responses to The Border House Podcast – Episode 4: Diversity in a Strange Land

  1. Allegra says:

    I’ve just had the frankly awesome idea of downloading these onto my little digital radio and listening to them while I’m mindlessly sorting through papers at work. Woot!

    I wish wish wish I could give you folks some of my time to help out with these, or just had some more time to write some more articles in. Arrgghh! There need to be more hours in the day!

    Either way, really looking forwards to listening to them!

  2. Maverynthia says:

    One thing to note about Super Meat Boy and the Binding of Isaac is that those were both made by the creator of the game “Cunt”

    • Brinstar says:

      On Cunt–it’s a pretty disturbing game. It’s another one of those games that says more about the creator and what they think about women than anything else. I’m surprised that more people don’t bring up his connection to this game more often. Personally, I won’t knowingly purchase his games. I wrote a blog post about it (link – trigger warnings for graphic descriptions of genitalia, violence against women, rape, no pictures in the post, possibly NSFW). The comments, as one could imagine, got pretty interesting. I even got an email from the creator, complimenting me on my article. Not sure if it was actually him, though.

  3. feministgamer says:

    I relate and empathize with Rawles speechless to the “censorship” argument. “Could you not be so sexist?” “HOW DARE YOU CENSOR ME!” Yes, you are totally the victim here. *rolls eyes*

  4. Deviija says:

    Nice podcast. :)

    In regard to the discussion over website/writer responsibility, if any, in our gaming community and media outlets? I think the word the cast is looking for is Social Responsibility. Equality and servicing the diversity that is our reality, there is a social responsbility to portray diversity in positive ways. Same with games — like the Catwoman issue in Arkham City — there is a social responsibility for writers, developers, gaming journalists, etc. to provide more diversity in their content, to explore their content, and to speak to issues relating to the content.

    Arguments that ‘it’s just a game’ or ‘sex sells’ or ‘it’s mass marketing to the majority,’ but it’s stymied by status quo and attracting the same kind of target audience rather than trying to attract and encourage and include other audiences as well. Inclusion can only enrich our games, broaden our community, and grow socially from it, imo.

  5. Corbiu Geisha says:

    Definitely agree with Rawles about the politically correct thing.

    Although now that I think of the term literally, wouldn’t the things which are considered politically incorrect actually be politically correct?

  6. Blake says:

    Stranger in a Strange Land caused me to throw it across the room in anger when it got to the bit insisting on the gender binary and the importance of gender roles and the creepy exploitative sex-cult that resembled several real-world charismatic-leader-focused exploitative sex-cults, so your milage will definitely vary on that one.

  7. Amanda Lange says:

    Not to be late to the party, but I think you’re still wrong. The infamous Arkham City review was written by Film Crit Hulk (http://filmcrithulk.wordpress.com/) not Game Crit Hulk. It’s odd that the internet is a kind of place where more than two critics use being the Hulk as their gimmick, but there you have it.

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