Hope everyone is having a great 2012 so far! I've been trying to stay caught up with the influx of great posts showing up all over the web. Here are a few to share with you:
[caption id="attachment_7499" align="aligncenter" width="318" caption="A female Skyrim cosplayer from Anime LA, wearing a fur skirt with leather pants underneath, a horned helmet and a shield, and wielding an axe."]
The Return of the Blogs of the Roundtable
(Critical Distance): A blog roundtable has been started (re-started?) that will provide monthly critical thinking themes for anyone interested in games to write about. Here at The Border House, we'd love to host your submissions! "This official re-launch of the Blogs of the Round Table asks you to talk about a game experience that allowed you to experience being other than you are and how that impacted you–for better or for worse. Conversely, discuss why games haven’t provided this experience for you and why."
If you would like to write about this, feel free to email us your submission at email@example.com
. Be sure to include a well-captioned image and a short 2-3 sentence bio for your post! We will do the legwork of contacting Critical Distance for you so that your post will be featured in the monthly roundtable.
Dear Customer Who Stuck Up For His Little Brother
(Huffington Post): Thank you to everyone who emailed us this link, which couldn't be any more relevant for The Border House. If you don't have a tissue, grab one.
Designer's Playbook episode: Gender in Games
(YouTube): Dominic W. sent us this link to a video he made in which he talks about gender in video games.
Namco Pulls Offensive Soul Calibur V Poster
(Digital Battle): Bet you thought it was this one, didn't you? Nope, it was one that featured a closeup of Voldo's crotch. That's right -- a gratuitous shot of a woman's breasts is just fine, but a fully clothed male groin shot is too offensive to keep up on their Facebook page.
Passivity and Women in Games
(PopMatters): "The male dominated industry has made some visible efforts to include women in their casts and make them more valuable characters. They’ve just failed spectacularly. Strong, believable, flawed female protagonists are a moving target for developers, even the ones that are certain that they’ve created them. What is most overlooked is competence."
The Rise, Fall, and Return of Lara Croft
(Culture Highs): "This is when it hits me, this is when I realize that Lara Croft is in no way girly, and I begin to quietly idolize."
Help an Indie Designer Create a Female Character
(Reddit): "When I was first asked to work on this game I refused on the basis that it seemed quite sexist, and overly objectified women. However, now I am in a position to change anything and everything, I'm at a loss as how to make it much better within the above constraints."
So Maybe Including a Shock-Collar-Wearing Female Slave in The Old Republic Wasn't The Best Idea?
(The Mary Sue): "The trouble is that there are very, very few people who can experience a story without bringing in their own personal context. You’d have to either be wildly imaginative or somewhat delusional to ignore your real-world experiences completely."
Amy Hennig, Creative Director at Naughty Dog
(PikiGeek): "One of the goals for Saucy Saturday is to bring these women pioneers to light, to show you that women can be creative, they can handle themselves in the industry, and they can be badass. You probably aren’t aware that some of the most popular games on the market only exist because women helped create them. So today, our honorary Lady Designer of the Month is Amy Hennig: writer and director for some of the most successful Naughty Dog games."
What other links did we miss? Drop them in the comments, and as always -- feel free to email us any links for inclusion at firstname.lastname@example.org