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Legend of Grimrock and Accessibility
[caption id="attachment_7691" align="aligncenter" width="540" caption="A screenshot from Legend of Grimrock, with navigation arrows."][/caption] Via my Twitter feed, a bit of good news. A recent development update for indie dungeon crawler Legend of Grimrock changed the GUI for the game to remove the bar at the bottom of the screen that contained items, character statuses, and movement arrows. In the comments on the post, a disabled gamer inquired about the removal of the arrow buttons, mentioning that he preferred using a mouse to navigate. In response, the developer added the arrows back in as an optional setting in the menu. Rampant Coyote points out that this is one of the many reasons to support indie game developers like Almost Human. It's highly unlikely that a major game studio would see, let alone act on, feedback from one player to make their game more accessible. (For example, colorblind modes are still often an afterthought, if they are ever implemented at all.) As has been pointed out before, adding options that make game control more flexible can mean the difference between being able to play a game or not for certain people. So it's great to see the Almost Human folks taking that to heart and making sure that everyone can play their game.