Lume Debuts for iOS

A collage of images. A man buliding part of the set, various components of the set, a distance shot of the set which is a house, a backyard and some stairs. A game image, with Lume going up the stairs in her grandfather's house. There is a door on the bottom half.

A little while ago I did a casual review about this game called Lume.  You can check out the review here.  It was a fun game made by a bunch of people who, according to Luke Whittaker of State of Play Games, “The game started as a slightly crazy delusion that we could make a 3D game without the need for any 3D software.”

Personally, I think they succeeded in making a beautiful game.  However, you can read that in the review.  I got a message a little while ago that told me that the game has just been released on the iOS, so if you’ve got a iPhone or iPad you can pick up this little gem.

About Jonathan

Jonathan is straight cis-white male parent who does his best to make sure the laundry's done every day, but usually fails miserably at it. He does the Border House's Casual Fridays, as well as any other review stuff that he gets his hand on. He also writes, and blogs about table top games as Firestorm Ink and The Gamish Designer.
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2 Responses to Lume Debuts for iOS

  1. GarrickW says:

    Neat! Good to see the Lume’s been successful enough for them to port it. That was a cute little game – a shame that it was so short. The idea of filming a live set for the game environment was something I’ve never seen before.

    I’m eager to see what’s in store for the sequel they’re apparently making, though, and I hope it’ll come to PC as well!

  2. Kimiko says:

    It’s also available for Linux through Desura. I’m just waiting for them to fix the issue with 64bit PCs.