Breaking down borders in video games.
The Mestiza Identity as a Gamer
(Guest post from Arie Salih)
My name is Arie Salih- I’m 23, and just graduated from Stanford University. I hate categories, but if I must I’d declare myself as a first generation Iraqi- Kurdish gamer of color, living in D.C. (unemployed, but happy!). I’m a panromantic asexual- only just coming to terms with my identity, like everyone else.
“You’re a good woman, Commander.” Lieutenant Girard exclaims this after I take steps towards ensuring Talitha doesn’t hurt herself. It turns out her Batarian captors murdered her family in front of her, and she became a slave- tortured, after mishaps on Mindoir. I pursued conversation with Talitha with caution, inching forward and convincing her to take a sedative. I press the start button and sigh heavily, thankful for being able to help the girl.
Wait, did he say “woman?” I un-pause the game to take a hard look at my Commander Shephard. She’s as androgynous as I could make her- her skin tone a dark brown, with grey eyes, gaunt cheek- bones and a bit of bump on her slender nose. I’ve painstakingly infused my own identity into my character- the nose is a bit of an homage to my Middle Eastern heritage, and the rest is an idealized take on who I think I would have looked like as a female (albeit, prettier!).
You guessed it- I’m a twenty-some year old with misshapen features and a mis-shaven face. But my Commander is an internal reflection of who I’d like to be as I walk around the Citadel. I’d like to do good for the Alliance, and so I’ll do my best to raise my charm skill to avoid conflict and settle things as a Paragon. Violence was never really my thing anyway.
“Because I, a mestiza,
continually walk out of one culture
and into another,
because I am in all cultures at the same time…”
Gloria Anzaldúa has highlighted multiple personality complexity, resulting from the acceptance of the mestiza identity. As a gamer, empowered by the strong narrative and character creator of so many Bioware titles, I have created a transfer of cultural and spiritual values into my virtual being. As Commander Shephard, I will seek to stand up for my newly existed Human peers in the Council, but along the way will learn about the struggles of the Quarians and the Asari species.
If our rigid social conventions in reality can be defied in videogames, then the Mass Effect universe can serve as a refuge for shifting leadership paradigms. The glass ceiling evaporates as Shephard, Tali and Liara work together to track down Saren. My Commander is a strong woman, and the first Human Spectre. My Shephard is an independent leader of the Alliance- one who will work to save Major Kyle, help the Consort reach out to a Turian general, and treat the Elcor with the utmost respect. The Council has entrusted me with a great task, and I’ll follow it to a conclusion.
I am part of the mestiza gamer culture- I will attempt to “change the way we perceive reality, the way we see ourselves and the ways [my character behaves].” My digital self represents an identity that goes against the lack of strong minority characters in the industry. I’d like to think my character driven experience reflects a desire for an increase of videogame protagonists of all different colors and genders. I am participating in the creation of a new gamer culture- one that reflects the necessity of new faces, new sexualities, and transference of my everyday values into my videogame experience.
I sent a picture of my Commander Shephard as I to a friend. He took a few minutes to reply, “That is not Commander Shephard. He looks like this.” And that is precisely what I love about Mass Effect. We spoke about the different actions we took in the story, and laughed about how we had such unique experiences within the same world. (Aside: I think it would be awesome to have each author of your site take a picture of what their Shephard looks like, and reflect a bit on their choices in the game! I would love to know!)
I think a lot of us are ready for the revolution- I also agree that Faith from Mirror’s Edge was a huge step in the right direction. If I could borrow Hanna’s words from the “Riot Grrrl Manifesto,” I’d hope in time more games would “speak to US that WE feel included in and can understand in our own ways.”
Quotes are from Gloria Anzaldúa’s piece titled, “La Conciencia de la Mestiza: Toward a New Conciousness,” 1987
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about 8 months ago
A wide variety of character customisation options enables the expression of identity through videogames. Where options are limited to shades of white, it limits expression and excludes people of colour from that same expression of identity. When I play RPGs in which I can customise my own character, I create characters that have aspects or my own personality, or try to create new personalities altogether. If I’m given the freedom to create people of colour, I often do. When so many out-of-the-box videogame heroes are white, being able to create someone who looks more like me or who is a person of colour is kind of an act of resistance against the status quo. Thank you for your insightful post.
about 8 months ago
“(Aside: I think it would be awesome to have each author of your site take a picture of what their Shephard looks like, and reflect a bit on their choices in the game! I would love to know!)”
Yeah, I think that would be a fun project! =)
This is a pretty powerful post; thank you for sharing it and your experience.
about 8 months ago
I would love to share our experiences through Mass Effect! I think each Shephard is so unique, and no player will have the same experience. I’m looking forward to the sequel, but to tide us over, why not examine our choices that may well define the next installment?
Thanks for the reply! I’m excited to be here, and so excited to work with you!
about 8 months ago
I am loving that you quoted Gloria Anzaldúa in a piece about gaming.
Looking forward to reading more from you!
My digital self represents an identity that goes against the lack of strong minority characters in the industry.
This is kind of how I feel whenever games give me the option to choose who my player character will be. I always gravitate toward the women and/or the POC in rebellion against the status quo.
about 8 months ago
And that choice you make- to defy the standard set by so many years in the gaming industry- can help propel change and allow for new experiences. I love that you love Anzaldúa & GAMING. I think if we are to analyze this medium, we can connect it to feminist movements in so many ways.
I’ve always been a fan of Chicana literature- Anzaldúa’s ideas on identity have been bewildering and awe-inspiring- I feel that each year, I understand it only slightly better. Together, we’re creating a new gamer culture! Cheers!
about 8 months ago
I thoroughly enjoyed reading about your experiences.
It’s odd for me to play games at times, because I don’t play them as myself. I think my acting history has bled into gaming, and I prefer playing characters, and games give me the added bonus of playing someone who is completely physically different than myself.
I also agree that the variations on a Commander Shepherd series of posts would be awesome. Let’s start a tag!
about 8 months ago
As gamers, I really like that we have the liberty to create our own experiences with customizable characters (of different shapes, colors, sizes). I think there is also an element of escapism in each character we choose to identify with. Before the Bioware era of RPG’s, I got so used to being constricted as the game developer’s vision. I accepted the role/actions of a very defined protagonist.
Often times, I’d progress through a mission only to find a disconnect between the character’s personality and my own. This is not necessarily a game-breaking moment, but it feels a bit jarring. If I’m willing to assume the role and identity of a character that is unlike myself, I must allow for greater context and progress with a much more open attitude.
I do think your experiences of an actor would add a new perspective on gaming- are we playing characters that we navigate/control in their world? Or do well let our play styles be determined by our own preferences/interests and become that character? It’s probably a little of both, but I’m curious as to how you see it!
I love that you can choose to identify with a character that doesn’t have to look or act anything like you. It’s liberating and offers a real sense of adventure- I’m also excited to see what your Shephard looks like!