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What is the social class of an adventurer?
[caption id="attachment_9029" align="alignleft" width="200"] Coins arranged in the shape of a question mark[/caption] A while back, Mattie Brice tweeted a very interesting observation about her play style. She said, “For some reason, I really dislike using items. I usually just sell them.” Adam Flynn then responded with a link to this article, asking “I wonder if this relates to your internal metaphors of value and income”. The article paints different characters of middle class graduates with different metaphors about money, arguing for example that entrepreneurs don’t consider $1m to be an obscene sum of money but instead see it as one year’s running costs for a 6-person startup. Mattie pointed out that her own background doesn’t match those identified in the article, “I’ve never (on by own) been financially middle class,” she tweeted. She said that it was perhaps significant that she grew up lower middle class, surrounded by upper middle class culture. Reading this conversation got me thinking: does class affect play style? How might we expect it to make a difference? And is this something neglected by game designers?