Time’s Techland blog has an interesting article about how the Ubisoft Montreal team went about creating and developing Connor, Assassin’s Creed III‘s Mohawk protagonist. It is nice to read about how the developers recognized that their own lack of knowledge about Mohawk culture could cause them to default to stereotypes, even though they mean well. Ubisoft hired consultant Thomas Deer to help them create an authentic character and avoid causing offense. Deer hasn’t seen the game, though, and jokes in the article that, “I’ll only really know, once the game comes out, if they listened to me.” Let’s hope so!
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