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Why Lim is an incredible accomplishment
[caption id="attachment_952" align="aligncenter" width="600"] A screenshot from Lim - shows a labyrinth with walls made of black squares, the protagonist as a purple square, and other characters as brown squares, against a pale magenta background.[/caption] I played Merritt Kopas's Lim a couple of weeks ago. I was very impressed, but thought it was too obviously brilliant to be worth writing about. But now it's been featured on Rock, Paper Shotgun and commenters are calling it 'pretentious', and saying it's a bad game, and nothing more than an art exercise, and feels like a drawn-out level of Dys4ia, so I feel I have to write something. Spoilers follow, as well as triggers for bullying and gender dysphoria.