Assassin's Creed 3: Liberation, the first Assassin's Creed game to star a female assassin, comes out in a week. Over the weekend, Daniel Kaszor at the Financial Post's Post Arcade blog published an interview with the game's writer, Jill Murray. In the interview, Murray talks a bit about the race, gender, and class issues that are part of heroine Aveline's life and story, and how those issues intersect with gameplay via the different personas that Aveline can take on:
Each persona gives her different abilities and also changes the way she interacts with her environment and how characters respond to her. It really is like she is trying on different identities. She’s trying to see where within the society of New Orleans she fits. Is it as a business woman and a lady? Is it among her mother’s people who are slaves? Or does she really truly become herself when she puts on the Assassin gear and takes to the rooftops?
It will be interesting to see how all of this plays out in the game and how these issues are addressed in Aveline's story.
Murray goes on to talk about her experiences working in the game industry, and some of the interesting historical facts that came up while researching for the game. You can read the full interview here.
Alex posts some of her sewing projects and cosplays on her Tumblr; you can also find her babbling about sewing and games and Parks and Recreation on Twitter.
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