This Week in Game NewsThis week's big game releases are Medal of Honor: Warfighter, and The Unfinished Swan. Preliminary reports of both games suggest definitely play the latter over the former....Nobody's favorite game company Zynga hoped we wouldn't notice that it fired over 100 employees and closed its Boston offices on Tuesday. But we did....PS3 owners take note: Hackers have reportedly gotten hold of the PS3's LV0 codes, which may mean the console has been irreversibly compromised....This week in sneak peeks, the newest BioShock: Infinite trailer is heavy on the Americana, and DragonAge III has released its first concept art....Kickstarter does it again--indie sci-fi revival Star Citizen looks like it's going to be a thing!...In games journalism, EuroGamer calls out the industry for being too cozy with industry PR, and tech news site The Verge's game news spinoff Polygon went live on Thursday...And for your weekly dose of game design theory, check out Raph Koster revisiting his ten-year-old Theory of Fun at GDC online, video footage of which is now live.
Border House Editors' Picks
- On The Mary Sue, Becky Chamberlain talks about how the oppressed women in Dishonored still manage to find a voice. And in case you missed it, The Border House's own Tami Baribeau responded with a critique of her own.
- At Gamasutra, Leigh Alexander wants to reframe the "as a woman in games" discussion that she and many other women in gaming so frequently encounter.
- This article about game designer Peter Molyneux and his relationship with his Twitter parody counterpart @PeterMolydeux is oddly touching! (via Wired)
- On Kotaku, Patricia Hernandez takes a hard look at "serious games" in her article "The Complicated Truth about Games that Want to Change the World." TL;DR: real life is complicated.
- Most of us can relate on some level to the short film Escape by Kennedy J. Baruch, about a girl who plays Twilight Princess to escape pressures at home and school. (Via Joystiq)
- ICYMI, Anna Anthropy called for more diverse voices in the videogame industry at Indiecade, saying "Token characters tend to distract media and press away from the people who are actually making games and telling their own stories." Preach, girl. (Via Gamasutra)