This year I made a pact to myself to quit talking about doing things and actually go out and do things. More specifically, in the realm of creating and learning. So far, I’ve been doing moderately well at that. I’ve already completed two Twine games on my own (Talentless Hack and Uterii) and can now add another group project onto my portfolio for 2013.
Over this last weekend, I flew up to San Francisco to take part in the 2013 Global Game Jam. It was my first real onsite game jam, and I was a bundle of nerves. Most of the anxiety stemmed from the fact that I don’t have any art or programming skills, so I was going more as a ‘generalist’ in the project manager role rather than someone creating assets and code for the games. Luckily, I had a fantastic group made up of two fellow employees of The Playforge (Stephen Altamirano and Shelley Monahan) so I felt comfortable working with both of them in my somewhat limited capacity.