Tag Archives: chivalry

Briefly: The News

A bunch of interesting things have happened today, so I thought I would throw together a brief post.

The Good:
New Dreamfall from Ragnar Tornquist’s new studio - more info at Kotaku and an interview at Rock Paper Shotgun.

Halo 4 Creators Introduce Lifetime Ban For Sexism - An awesome initiative, and we can all agree that Kiki Wolfkill is an awesome name.

The Bad:
Chivalry Dev said adding women to their game would be “degrading”, with bonus “missing the point”.

The Headdesk:
The Vita is like a lady with 4 boobs.

Anything else going on that we’re missing out on? Comment away!

The 2006 Lara Croft reboot. She is a busty, small-waisted white woman swinging from a rope as she aims a pistol.

Lara Croft Reboot: Vulnerability Galore!

Angelina Jolie's Lara Croft on a motorcycle.

Angelina Jolie's Lara Croft on a motorcycle.

Trigger warnings: rape, violence against women.

Tomb Raider holds a fond place in my heart as a cultural icon, if only for the sexual awakening I shared with many other teen girls when I found myself infatuated with Angelina Jolie’s Lara Croft.  However, I never could get into the videogames due to my own prejudice against games that screamed “boys only!”  As a teen girl, I couldn’t get past her giant tits long enough to take the game seriously.  Later, 2006, game designers acknowledged Lara was unrealistic, and responded with a redesign of supposed realism, I still snubbed Lara Croft:

As a gaming woman, I don’t find Lara Croft’s new proportions especially empowering or representative of me. It’s another message of how I ought to look so I can be sexy, confident, and poised. The consensus was that Croft was ridiculous, even from those who found her aesthetically pleasing. Now, she’s “realistic.” I could, theoretically, look like the new Lara Croft; she’s become within the realm of possibility existing. I’ve already “won” genetic lottery—I’m white, brunette, not fat—and now I just need to get breast implants, work out more, and stop eating.

If you don’t remember the 2006, here’s an image of how “realistic” the then-new Lara was:

The 2006 Lara Croft reboot.  She is a busty, small-waisted white woman swinging from a rope as she aims a pistol.

The 2006 Lara Croft reboot. She is a busty, small-waisted white woman swinging from a rope as she aims a pistol.

So game designers acknowledged that a pin-up girl was problematic, but responded with “realism” that was not so real.  Now, in 2012, Tomb Raider has another reboot that attempts to make Lara realistic through… vulnerability? Continue reading