Tag Archives: game jam

September is for #TowerJam

Tower Jam is an online game jam that runs the month of September. The idea is to create games that are about characters that typically don’t have agency in games–particularly those that play the role of Damsel in Distress, the trope from which the jam takes its name. Read more about the event in the FAQ, check out the first game submitted as an example of the idea, and feel free to use this thread to organize teams, think of ideas, collaborate, or share your games. Have fun!

Welcome to Tower Jam — Tower Jam Tumblr

Game jam for female protagonists hits Vancouver

Cartoon girl with short pink hair dressed as a ninja

Here at the Borderhouse, the portrayal of women in games has been a major topic of discussion. A couple of months ago, Borderhouse contributor Samantha Allen argued that more games need to be made with female protagonists. On July 12th-14th, one group in Vancouver is organising a big game jam to do just that. The press release is pasted below:

VANCOUVER, B.C. – June 26, 2013 - iamagamer, a new organization that arranges game jams around social causes, seeks to challenge gender stereotypes in gaming with their inaugural event kicking off July 12 in Vancouver, Canada. This collaborative development marathon will bring together game developers, designers, artists, and students to create video games with female protagonists, from scratch, over a 48-hour period.

To be held at Vancouver’s Centre for Digital Media, this unprecedented event will dispute the prevailing opinion that video games are for guys and that games with strong, female lead characters will not sell (as observed in a recent Gamasutra article), sending a message that such stereotypes are not only incorrect, but have a negative impact on the industry.

Since its initial announcement, the event has grown in popularity with several satellite sites around the world and many remote participants signing on, bringing total “jammers” to more than 150 worldwide. The organizers seek to create a fun, collaborative, and energy-filled opportunity for individuals in the video game industry and beyond to come together around a common cause and create something that they believe in.


More information about the motivations underlying the jam

June is Worldwide Game Development Month

This June marks the second-annual Worldwide Game Development Month event. Much like the month-long novel-writing marathon NaNoWriMo, WoGaDeMo is an event that gives you a goal (make a game), a deadline (in 30 days), and a community to help you get there. If you’re looking for a game jam-like event that gives you a bit more time to explore ideas and revise, this event is for you. You can also check out the games from last year (including mine!) on the website.

Shameless Promotion: Chamber from Global Game Jam 2013

Chamber's title screen.  It shows a heart made out of red outline, the red text CHAMBER and arteries on top of graph paper.

This year I made a pact to myself to quit talking about doing things and actually go out and do things.  More specifically, in the realm of creating and learning.  So far, I’ve been doing moderately well at that.  I’ve already completed two Twine games on my own (Talentless Hack and Uterii) and can now add another group project onto my portfolio for 2013.

Over this last weekend, I flew up to San Francisco to take part in the 2013 Global Game Jam.  It was my first real onsite game jam, and I was a bundle of nerves.  Most of the anxiety stemmed from the fact that I don’t have any art or programming skills, so I was going more as a ‘generalist’ in the project manager role rather than someone creating assets and code for the games.  Luckily, I had a fantastic group made up of two fellow employees of The Playforge (Stephen Altamirano and Shelley Monahan) so I felt comfortable working with both of them in my somewhat limited capacity.

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#BorderJam: Thanks for Participating!

The first-ever TBH Game Jam has officially ended. I wanted to thank everyone who participated and who spread the word about the event. There are just a few things I wanted to make sure everyone saw about the end of the event and submitting your games and so on.

To submit your game: Email the editors (editors at borderhouseblog dot com) either your HTML file or a link to your game, along with the name you would like to be credited as. Or if you’d rather not email you can leave a link in the comments here. PLEASE consider submitting even if you think your game is terrible! (For one thing, it’s almost certain to not be as terrible as you think it is!) It will be really fun to be able to play a bunch of games made by our own community.

I’d like to get a post up with links to the games late next week. It will be convenient for me if you have submitted by then, but you can still submit your game after the post goes up! I’ll just add it to the list.

And that’s it. Hopefully we can do this again some time. If you have any suggestions or comments about the event you can leave them here or email the editors. Thank you again to everyone!

The TBH Game Jam Has Begun!

If you’re reading this, then the first-ever Border House Game Jam has officially begun everywhere in the world!

Your goal: make a game in Twine. Submit your game HTML file or a link to your game to editors@borderhouseblog.com by midnight your local time next Thursday, October 4th (please let us know if we should include any content notes or trigger warnings when linking to your game). The optional theme, as suggested by commenter Rear Admiral of the Admirable Rear, is borders. Physical, geographical, mental; pushing them, crossing them, building them up, tearing them down.

Feel free to collaborate with others or ask questions in the comments here or in the IRC Channel. Good luck and have fun!

Important Links:

The First Border House Virtual Game Jam Starts THURSDAY!

I’d like to invite all Border House readers and authors to participate in the community’s first-ever game jam, beginning this Thursday!

What is a game jam?
If you don’t know what a game jam is, basically it is an event where people get together to make a game under very strict time restraints. Most game jams are weekend events where participants spend 48 hours straight just making a game. Since this game jam isn’t a physical meetup, I’m giving you one week. Your goal is to make a game using TWINE, a tool that enables the creation of Choose Your Own Adventure-style games.

Why Twine?
First of all, it is very easy to use. Anna Anthropy recently published a great tutorial for it. You don’t need to know how to program to make a working game using Twine.

Secondly, the output of Twine is a single HTML file, meaning it is very easy to distribute. TBH will be happy to host your game if you’d like, or you can post it in your own space, and we will link to it in the wrap-up post.

So how does this work?
Starting Thursday at midnight (your local time), make a game! Submit your HTML file or a link to your game to editors@borderhouseblog.com by the following Thursday at midnight (your local time) and we will post it on the blog. Then check out the games the rest of the folks in the community made!

How can I possibly make an entire game in a week?
You can totally do it! Trust me.

The spirit of a game jam is just to make games–any kind of game. It doesn’t have to be long, or technologically impressive, or deep, or innovative, or polished. It just has to be yours. Because more personal games should exist for their own sake. For art’s sake.

If this interests you at all, please spread the word. Feel free to ask questions or collaborate with others in the comments here or in the TBH IRC channel. And if anyone has any suggestions for an (optional) theme, please leave a comment. Look for the kick-off post on Thursday!