Breaking down borders in video games.
Posts tagged Mass Effect 2
Actually Breaking It Down: Penny Arcade’s Rape Comic
Aug 16th
Trigger Warning: This post contains both triggers of rape and using it as a device for humor.
While playing Mass Effect 2 and going to the prison station, a prisoner confides in you that he is under both physical and mental duress–the former indicating, with a quick shift of the eyes and bashful motion of his head, that he is being raped. My hand froze on the mouse as I took a deep breath and walked away.
In the middle of reading Yes Means Yes: Visions of Female Sexual Power and a World Without Rape, I happened across Latoya Peterson’s excellent “The Not-Rape Epidemic,” about the concept of being raped twice: the physical act and then the proceeding legal trial. I ran short of breath, closed the book, and focused on breathing.
While posting these, I am aware I am posting to a sympathetic audience who understands what I say when I mention that these were triggering moments for me. Both were fairly innocuous, hardly graphic, and were allusive but vague. This can happen very easily to someone who has lived through rape or sexual assault.
So, what’s my point?
It started as these things usually do:
- A joke was told.
- A person stood out and commented that the joke wasn’t really funny–offensive even.
- Another joke was told.
- An explanation was made pointing out the flaw in the ‘witty’ riposte.
- Some people don’t get it (scroll down to Gabe’s post).
For those who do not wish to click links: 1. Penny Arcade posted a comic with a joke that utilized rape. 2. Shaker Milli A wrote a post explicating the joke, breaking down its MMO components, and explaining how the rape part of it failed to amuse. 3. PA posted another comic with the authors’ personae making a joke of a straw argument (rape jokes create rapists). 4. Melissa McEwan very succinctly deconstructs that statement and levels two legitimate arguments (it’s about triggers and rape culture, not creating rapists, there being a difference). 5. Gabe partway quotes a Mel Brooks line, “Tragedy is when I cut my finger, comedy is when you fall into an open sewer and die,” and avoids the topic at hand.
As for myself, I discovered this through Twitter early in the AM, while perusing game press releases. As I opened the enclosed link (I don’t read PA unless linked to it these days), I just sighed. I was not angry, really, but was hardly surprised either–this is par for the course. Here’s the thing, Gabe’s argument in his last post was, “Did the comics about bestiality, suicide, murder, pedophilia, and torture not bother them? Or how about the fruit fucker? I mean, we have a character who is a literal rapist. What comic strip have they been reading all these years?”
This seems a rather half-hearted argument to distract from actually addressing the issue. While I can certainly understand being irreverent at times, I check myself when it comes to certain topics, and I set my own boundaries. Rape jokes tend to be among those boundaries.
As McEwan states:
A survivor of sexual violence who experiences a trigger is experiencing the same thing as a soldier who experiences a trigger, potentially even including flashbacks. Like many soldiers who return from war, many survivors of sexual violence are left with post-traumatic stress disorder.
…
I will never understand why anyone wants to be the total jerk who evokes someone’s memories of being assaulted by blindsiding hir with a rape joke (or image, or metaphor, or whatever), in the guise of “humor.” No “joke” is worth triggering someone. Not if you understand what triggering someone really means.
Which sums it up pretty succinctly.
Personally, I did not find the comic triggering (and thank unicorns for that–all I would need at six in the morning). That does not mean I do not understand how it could be.
The issue at hand is not that nobody has voiced opinions over these other heinous acts, but that the concern about this one, when brought up, is so easily dismissed. Personally, among the reasons I find rape jokes much more problematic than murder jokes (and I don’t necessarily let off the hook the latter), is that this is the response to rape in the real world. Murder, unless sanctioned by a government, is quite often condemned. Rape is often more murky, even if we theoretically believe it wrong.
Once more veering into the personal, what made me raise an eyebrow even more is that the victim of the rape in the PA strip is a male. There exists within me a personal rage when I consider that the only other male rape victims I tend to meet are the ones who furtively tell me their own story after sharing mine. This is indicative of the larger rape culture–victims rarely speak, and when they do, they are asked to either be silent or blamed (often by way of grilling them with questions to ascertain whose ‘fault’ it was), creating an environment where they wish to remain silent.
Do not get me wrong, I don’t hold high standards for the PA comic. It can be funny. It can not be. While I appreciate what Gabe and Tycho have done for the gaming community at large, I do not feel the need to give them a pass over issues like these. The excuse Gabe later gave of all the other horrible things they’d written that never got as large a response only serves to highlight in my memory other times I have closed my browser tab in disgust, and decided it was not worth my mental reserve at the time to raise my voice (I have raised concerns to webcomic authors in the past with little effect). However, I am glad more people are able to do so, and only feel ashamed for not having done so earlier.
This is not to say I plan on never again attending PAX East or one day heading to PAX (I do), or never again reading their comic (likely will, if linked), but that I wish to add to the voices of dissent and hopefully educate one more person, give one more perspective, add one more voice. This comic was a raindrop in the milieu that is rape culture, and hopefully this post and others I have read create a milieu of voices seeking to stop, slow, or even give temporary reprieve from said culture. As McEwan from Shakesville would state, teaspoon by teaspoon.
N.B. Long-time TBH reader TheFreman is auctioning off his PA merchandise, being rather fed up with the comic. The focus is less on the merchandise and more toward the proceeds, which are being donated to Men Can Stop Rape.
Miranda: Femme Fatale?
Apr 8th
As a space adventurer, and saviour of the galaxy with a new game spinning in the drive, I was happy. More Mass Effect! Getting back to being Ophelia Shepard! I HAVE WAITED SO LONG!!
A few hours into the game, I had familiarized myself with my new companions. Although I didn’t really dig them right off the bat, the joy of returning to this world had me riding high.
Then something happened. Like a solar eclipse, the camera pointed right at it, and I couldn’t look away.
Miranda’s butt.
Miranda, crewmember of the Normandy in ME2 leans over her desk, the camera focusing on her butt.
This was the first moment in the game, where I sat back, realized I was playing a game that wasn’t really meant for me and said “wtf?”
Of course, I still love the game, but that moment stuck with me.
And FINALLY, someone asked the question that I had wondered since that incident. WHY?
That someone, is the always awesome Tracey John. In an interview with Casey Hudson, ME2 project lead:
Me: Maybe it’s because I’m a woman, or I’m a female Shepard, but my other friends — both male and female — also noticed that shot and found it be to be gratuitous. I did notice that Jacob’s uniform is pretty tight too, but you can only tell when you stand behind him, and these shots of Miranda just could not be missed. So why…
Hudson: That’s part of her character design, she’s the femme fatale. It’s part of her character and the fact that she’s beautiful and this beauty is part of what helps her. As you get to know her, you realize there’s more to her.
First of all, the idea that she is a femme fatale. Let’s look at what a femme fatale is, to wikipedia! (Batman theme music plays) (brackets are comments by me):
A femme fatale is an alluring and seductive woman whose (check) charms ensnare her lovers in bonds of irresistible desire (hmm…), often leading them into compromising, dangerous, and deadly situations (no….).
The phrase is French for “deadly woman”. A femme fatale tries to achieve her hidden purpose (no?) by using feminine wiles such as beauty, charm, and sexual allure (huh…). Typically, she is exceptionally well-endowed with these qualities. In some situations, she uses lying or coercion rather than charm (um…) . She may also be (or imply to be) a victim, caught in a situation from which she cannot escape; … (sort of).
Really, none of this is true of Miranda. She doesn’t ensnare any lovers, or manipulate male Shepard. From what we know, she doesn’t have a hidden purpose. Seems like a weak response. I get that she is supposed to be “the (traditionally) hot one” on the crew, but really? I would almost prefer the admission that yes, this is eye candy, rather than the implication that this is part of her character. In the game she laments her modifications, and from what I remember, never uses her beauty as an angle. The camera shot always seemed odd to me, especially when playing female Shepard—who can’t get with Miranda anyway.
Go read Tracey’s article!
Homosexuality in Mass Effect 2
Apr 7th

Box cover art for Mass Effect 2. Shows a male Commander Shepard, with fellow crew members female human Miranda and male drell Thane in the background. The M rating is visible on the lower left of the cover.
Tracey John recently interviewed some people at Bioware and among the questions asked included one about the lack of homosexual relationships in Mass Effect 2. The article had a quote from Casey Hudson, the Mass Effect 2 project lead, “We still view it as… if you’re picturing a PG-13 action movie. That’s how we’re trying to design it. So that’s why the love interest is relatively light. …”
So, does that mean that homosexuality is R rated? I saw the implicit claim here that heterosexuality is PG-13, normal, but homosexuality is “dirtier” and deserves a stronger rating. I find that claim offensive. Love is good no matter the gender of the individuals. But the problem with this comment goes further than simply implying that homosexual sex is only acceptable for more mature audiences than heterosexual sex. A large problem with this quote is that Mass Effect as well as Mass Effect 2 are M RATED games! These games already have the equivalent of an R rating for movies. So, is he implying that gay sex in video games deserves an even stronger rating? Is it seen as deserving of an Adults Only rating? It was possible to have a male Grey Warden character in Dragon Age Origins have a sexual relationship with the male party member Zevran. This Bioware game was rated M, just like Mass Effect 2. Bioware has already shown that they are willing to have homosexual relationships in M rated games. So what makes Mass Effect 2 different and why the PR spin? Is it simply because they felt Mass Effect 2 would be purchased by more people than Dragon Age Origins and they did not want to offend some of those consumers? If that is the case then I would like to remind Bioware and other companies that some of their consumers are gay. We are gay, lesbian, straight, bisexual, pansexual, queer, male, and female and we all count as gamers.
BioWare Adds Women’s Sizes to Online Store
Feb 27th
Many women gamers are in a pickle when it comes to wearing branded apparel of their favourite games. The majority of times, licensed clothing is not available in women’s sizes, and whilst men’s t-shirts can fit many women, a lot of women prefer the cut of clothing that is specifically targeted to women. I would like to purchase more gamer clothing, but men’s sizes simply don’t work for me, for the most part.
Dragon Age and Mass Effect fans looking for women’s sizes can rejoice, as BioWare have announced that, due to popular demand, they will soon be stocking shirts sized for women in their online store. A closer look at the BioWare store indicates that only a few designs will be available in women’s sizes, which is unfortunate as I’d totally rock the Olive Dragon Age Griffon Tee if it were actually available in my size. Another thing I noticed is that women’s sized t-shirts are the same price as men’s sized t-shirts, which is nice. I’m used to having to pay more for a woman’s version of a t-shirt design offered in men’s sizes. Having said that, the price of their t-shirts are a little high, in my opinion. Sizes for women range from Small to Extra Extra Large. It’s notable that they provide women’s sizes in Extra Large and Extra Extra Large, because more often than not, when a gamer shirt does come in women’s sizes, they don’t offer a full range of sizes beyond Large.
You can pre-order your shirt at the BioWare store and they’ll start shipping on March 2.
[Via GreyWardens.com]
How Can Romance Storylines Be More Engaging?
Feb 22nd

Shepard and Thane, one of ME2's love interest characters. (Pictured: Shepard, a white woman with short red hair standing with one arm forward, aiming a heavy pistol, and Thane, a green amphibious-looking humanoid alien standing slightly behind her and to the left.)
This post contains some major end-game spoilers for Dragon Age as well as some minor character-related spoilers for Mass Effect 2.
Between Dragon Age and Mass Effect 2, there’s been a lot of talk about romance storylines in games over the past several months. They are still something of a novelty, and many people feel passionately about them, so it’s not surprising that they get so much attention. On the other hand, romance storylines tend to all progress in the same linear fashion*: pick a character you like, engage in some (sometimes adorable, sometimes hilariously bad, always entertaining) flirting, eventually have sex or get married or both. This is a shame because there is a lot of potential to really tug at players’ emotions by integrating romance more deeply into a game’s story and changing up the linear progression. (I’m focusing on BioWare-style romances for this post; for a take on breaking out of that structure, this column by Emily Short is a must-read.)
Uranian Love vs. Status Quo
Feb 9th
N.B. The title makes a reference to an early term used for homosexuals, based on the belief that they were a third gender: uranian. A little LGBT history for you.

Thane Krios, a drell assassin from Mass Effect 2.
Having finished Mass Effect 2 last week, I’ve been gladly spoiling myself of various details. This includes the romantic options, and confirming that there is no same-sex option for my male Commander Shepard. The reason I played him was to ascertain if there were such options for him, in fact. Finding out I could not comfort and fall in love with Thane made me sigh in longing a bit (and resolved whom Ronia Shepard would be romancing).
IGN recently interviewed Dr. Ray Muzyka about Mass Effect 2, and they asked him about this:
GN: Will there be gay relationships for the male Shepard? Here at IGN we’ve heard a lot of positive feedback from the inclusion of gay relationships in Dragon Age; compare that with the somewhat conspicuous absence of them from the first Mass Effect, especially with the chance for a lesbian relationship.
Ray Muzyka: Here’s how the games are different: Dragon Age is a first person narrative, where you’re taking on an origin and a role, and you are that character at a fundamental level. It’s fundamentally about defining your character, including those kinds of concepts. In Mass Effect it’s more a third person narrative, where you have a pre-defined character who is who he is, or she is. But it’s not a wide-open choice matrix. It’s more choice on a tactical level with a pre-defined character. So they’re different types of narratives, and that’s intentional.
We’re not saying that one approach is better than the other. In our previous games, as we did in Jade Empire, as we did in KOTOR, as we did in Baldur’s Gate, and many games before and in the future, we enable those kinds of choices, whereas in Mass Effect it’s more about Shepard as a defined character with certain approaches and worldviews, and that’s just who he or she is. So we constrain the choice set somewhat, but enable more tactical choices and enable a deeper, richer personality, because it’s more focused around defining one character, it’s not as wide open. But that’s by choice.
It’s first person versus third person narrative, and the types of choices you get to make within that are related to that, whether you’ve got a pre-defined character or a wide-open character. Some of our games have been wide open, and some have been more constrained, and we’ll probably continue both kinds of character development in the future.
Really? Artful dodger Dr. Muzyka is not. More thoughts below the fold (with spoilers).
Do Game Designers Have A Social Obligation?
Jan 26th
Darren over at Common Sense Gamer asks a curious question – do game designers have a social obligation to consider issues such as race, class, ability, and sexual orientation in their games? We think we’re in a good position to respond to this, since this is the exact reason why The Border House exists.
“Understood that sexuality is a very personal and hot topic that gets everyone’s panties in a knot, but do we really need to represent every single human condition within our games just to make a social point? It’s an interesting topic and ultimately I think the answer has to be “no”. If we insist that game designers start being socially conscious on every human condition, I think we’ll start really hating our gaming sessions. If we go by the theory that “games are art” (…/cringe…), then do we really want to tell the artist how they should create?”
We ask – why does including non-standard types of characters mean that the game is making a “social point”? How do you think an Asian-American woman feels when you tell her that including a Japanese female character in a North American MMO is a “social point”? Do you think the disabled woman in a wheelchair entering a grocery store thinks she’s making a “social point” every time she leaves her house? We have designed our games to be so inherently fit, muscular, white American, that it’s now an exception and a social point to include people outside our comfort zone. We’re also so comfortable in this privilege that most people don’t even recognize the lack of accurate representation as a problem. Something has to change there.


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