Gamasutra announced today that all content from this year’s Game Developer Conference is now available on the GDC Vault. The vast majority of the videos are for subscribers only, but there are a number of talks available to stream for free that may be of interest to readers.
In addition to the #1ReasonToBe panel, there’s Jill Murray’s talk, Diverse Game Characters: Write Them Now!, filled with practical advice about writing characters who are different from you as well as insight into the process behind writing Aveline de Grandpre and creating her world. There is also Porpentine and Terry Cavanagh’s talk about their site Free Indie Games and the innovative, challenging games they curate for it. Another talk that may be of interest is from Jeffrey Lin of Riot Games, who spoke about The Science Behind Shaping Player Behavior in Online Games. There’s also Anna Kipnis’s talk on Molyjam.
There is a lot more from this year’s GDC at the Vault. Is there anything else you found interesting?
Porpentine has a new game! This one is about video games and feminism and sex. If you’re reading this, chances are you are into at least one of those things. So play it!
If you have made or played an IF or indie game you would like to see featured on The Border House, send it to us at editors (at) borderhouseblog (dot) com (or @ me on Twitter). You can see our past featured games at this tag.
The Sky in the Room is a sci-fi short story about sex and addiction, made in Twine. You can read more about the game in this post.
You can find more of Porpentine’s work at her website. Be sure to also play this amazing game about Ke$ha. Porpentine also provides the source for all of her games, if you’d like to take a look at how a particular game was made.
If you have made or played an IF or indie game you would like to see featured on The Border House, send it to us at editors (at) borderhouseblog (dot) com. You can see our past featured games at this tag.
howling dogs is a Twine game by Porpentine. I can’t really summarize it in a few sentences; all I can really say is that it is a challenging and quite beautiful piece, and you should definitely check it out.
If you’d like to read more about the game, you can read Emily Short’s review for IF Comp 2012, her interview with Porpentine, and Porpentine’s thoughts after the game’s release.
If you have made or played an interesting IF game you would like to see featured on The Border House, send it to us at editors (at) borderhouseblog (dot) com.