Tag Archives: relationships

Game of the Day: Violet by Jeremy Freese

Today’s GOTD was submitted by reader Tobias. Violet, winner of IF Comp 2008, is a story about a relationship; it’s funny and a little bit heartbreaking. It’s also the only game I’ve ever played that has a “heteronormativity off” command, which is just one of the many delightful things about it.

If you have made or played an IF or indie game you would like to see featured on The Border House, send it to us at editors (at) borderhouseblog (dot) com. You can see our past featured games at this tag.

What Cosmo says about women who game: we have more sex

November 2010 cosmo

November 2010 cosmo says start a weekend competition with your boyfriend because gaming women get laid one more time per week than nongamers, apparently.

According to every feminist’s favorite whipping-girl of women’s magazines, Cosmo, women who play videogames have sex an average four times a week where women who don’t only have sex an average of three times a week.  I think by “women,” however, they mean women who date men who are gamers.  Because, you know, all women date men and all men play videogames.  Now if only my man were a gamer, because my ignoring him for the Xbox doesn’t really facilitate any romantic encounters.

The magazine scan is via GamePro, who says this is a positive blurb for gaming Cosmo is always ragging on gamers guys for being terrible boyfriends.  I started flashing back to my college days and how obnoxious the gamer guys were in my dorms, binging on WoW all night or yelling about raping other players in Super Smash Brothers, and would hate to date one of those guys, too.

Author AJ Glasser does make a good point, however:

As of 2009, Cosmopolitan has circulation of 2.9 million (combined subscriptions and newsstand sales) in North America alone. If the mag picks up on video games as a good thing for women, the rate of women picking up video games as a hobby will also probably increase. In short, keep an eye on Cosmo. It could be the backdoor to a whole new audience of female gamer.

More women playing games and all, but I’d hate to see what kind of game is targeted towards the popular-idea of who a Cosmo reader is and what she interested in.